CDPR: Xbox One and PS4 Equally powerful, GAF gets butthurt
The interview: http://www.eurogamer.net/articles/2013-11-19-the-witcher-3-what-is-a-next-gen-rpg
quote:
12CU vs 18 CU, 1,152 shader cores vs 786, 16 rops vs 32, i guess XO has better/more familiar dev tools.
personally I dont care, im getting an XO since it has better exclusives, but its cool to know.
The interview: http://www.eurogamer.net/articles/2013-11-19-the-witcher-3-what-is-a-next-gen-rpg
quote:
"I don't see a major power difference. The memory is very different but I already said that before. Pure computation power, if you just measure that, there's no major difference."
Both new consoles are like PCs anyway, he added. It won't be until teams really delve into low-level optimizations that the true grunt of each will come out.
"The Xbox One is pretty easy to understand because not just the hardware is similar to the PC, but everything like the SDK, the API is really similar to what you would find on a PC. On PS4 this is a little bit more complicated, but I personally worked on PS3 before.
12CU vs 18 CU, 1,152 shader cores vs 786, 16 rops vs 32, i guess XO has better/more familiar dev tools.
personally I dont care, im getting an XO since it has better exclusives, but its cool to know.