Do you actually like CP77 being shorter then Witcher3 ?

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Do you actually like CP77 being shorter then Witcher3 ?

  • Yes (because)

    Votes: 31 7.1%
  • No (because)

    Votes: 365 83.9%
  • Undecided

    Votes: 39 9.0%

  • Total voters
    435
Eh, to each their own.

I honestly wish they'd removed the entirety of the NCPD missions and instead just put in more Gigs and Sidequests.
Maybe, but for me, for xp/street cred, NCPD Scanner Hustler are already the best :)
(And anyway, they are better than many other "bandit camps" present in other games, cause they are "unic" and not the same thing copy/paste everywhere around the map, like in TW3 or AC-O for example)
 
Maybe, but for me, for xp/street cred, NCPD Scanner Hustler are already the best :)
(And anyway, they are better than many other "bandit camps" present in other games, cause they are "unic" and not the same thing copy/paste everywhere around the map, like in TW3 or AC-O for example)
Funny thing. My experiment with build focused on Tech / Crafting created huge incentive for me to do those missions on motivation layer 1.
1. Experience / money / components.
2a. Exploration, special items like iconic weapons (collector), 2b. story content.
3a Have influence to game world, 3b. other roleplaying reasons.

Issues with leveling up Athletics and Engineering covered in other topic made it rational as players can't compensate by harvesting missing perk points using Blades if they never use blades. Yet, in the end it was layers 2b and 3a that kept me from abandoning that playthrough / build and that layer or part of it would be missing if these missions weren't unique and contributed to game world.

There's something there that really can't be emphasized enough. Back in the '90s there was this something I read or heard, I can't pin it down exactly, it was too long ago, but it wasn't about older game The Gauntlet which was popular arcade conversion to computers back in the 80's. But it was something else and it went like "100 goblins in a closet". I guess lot of games, even Doom could be reduced to that, but it was not about that either. Instead the general idea was that it doesn't always work just to have something somewhere just for sake of something to do and that there's a threshold where it becomes very lame.

Thinking it's been over two decades and what I see advertised on Xbox dashboard and games that were utter disappointments like The Division I mentioned earlier and it looks like while graphics are getting better game content revolves around that "100 goblins in a closet'" player kills and moves to next closet with very little variation between closets. And that has its audience and why is that, I think it's that some corporations like Ubisoft and EA grew big enough that they can influence the market and audience. Bit like Intel, say why Intel is so sluggish in discrete graphics segment and it's because their profits come from CPU's so of course they want customers to use CPU to solve problems, even when GPU would be a lot faster option and they have been doing this for decades. So big names in gaming industry they are pulling something similar. They want growth but they aren't really interested from someone like me, they want certain kind of gamers whom they can sell their copy paste corridors with 100 goblins in closets and frustrate them with artificial problems that players can then solve easier via some shortcut they gain access via microtransactions, like Intel wants their customer base to their computers in certain way big gaming corporations want to influence how we play games.

I can't know what CDPR's plans for the future of CP 2077 are and in the big picture for them it's perhaps like a whole sea of feedback, but I kinda hope people would keep pressing also about things that they feel are working in the game and quality vs quantity aspects even those are sometimes difficult to express and too big for context of this topic so it wouldn't come to something like someone from CDPR is browsing this and here I can write all about the quality and perhaps they read that but are then left wondering "Quality, that guy writes about it, but the heck he means by that exactly?!" and like that.
 
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Going by the votes so far, its interesting to see that the majority of those who have voted do not like CP77 being shorter than TW3.

Obviously there is only a small number of people who have voted, but the "No" camp has certainly taken a strong lead on this.

It would not surprise me if it turned out that the majority of all players felt this way too regarding the story.
 
It was far too short I like a good involved main storyline AND while that doesn't have to be super duper long this was by far too short..... that said like all good rpg's there should a huge amount of side quests which tie into the main story that makes the game much much longer to complete if you plan on doing all these side quests.

The idea that they made it shorter for replayability is frankly laughable.....
 
Going by the votes so far, its interesting to see that the majority of those who have voted do not like CP77 being shorter than TW3.

Obviously there is only a small number of people who have voted, but the "No" camp has certainly taken a strong lead on this.

It would not surprise me if it turned out that the majority of all players felt this way too regarding the story.
Im not that suprised tbh, ppl that like the game want more of it and even a person like me who is kinda meh about the game also want more since it will probably make the game better. The ppl here on the forums are just a small part and probably the most "gamer" part of the demographic tho. Like someone said the % of ppl compleationg this game 100% is rather small and is for pretty much all games. Guessing alot of people dident like the side gigs/npcd and so on since its pretty much the classic fetch/kill/escort quest that all openworld games have now.
 
Going by the votes so far, its interesting to see that the majority of those who have voted do not like CP77 being shorter than TW3.

Obviously there is only a small number of people who have voted, but the "No" camp has certainly taken a strong lead on this.

It would not surprise me if it turned out that the majority of all players felt this way too regarding the story.
Going by the achievement statistics available in topic 26,16% of players completed the main story. So what is this majority of players?
 
The ppl here on the forums are just a small part and probably the most "gamer" part of the demographic tho.
That's the most important point, on the forum, we certainly are the part of the players who always or almost finish their games. In view of the stats Xbox for all my games, we are a minority (and a very little minority...)
For Cyberpunk it's 26.16%, but for most of the games, it's under 15% :(
 
When they complete the open world and various mechanics it will be the right decision to keep the story short.
Otherwise, the expansions would make them longer since they are for the public who spent the game from start to finish or tried to get until the last minute.
 
Going by the achievement statistics available in topic 26,16% of players completed the main story. So what is this majority of players?

I'm not sure what you are getting at regarding story completion since players can finish the story and would still rather have it as long as TW3's story.

Additionally, if anyone here has played the main story through to completion and voted "No" (myself included) then I'd say they have a fairly good idea on what they want, and that they would have liked a longer story.

What I said was; that I would not be surprised that the majority of players wanted a longer story, I was not spitting facts, just an opinion :LOL:
 
What I said was; that I would not be surprised that the majority of players wanted a longer story, I was not spitting facts, just an opinion
The majority of the players present on this forum, that's 100% sure. The majority of all players, not so sure.
Only 14.80% of players have finished TW3 on Xbox :(
You can't ask for a longer main story, if you haven't finish it. Seem logic for me... And it's not a time story (nor bug related), it was release more than 5 years ago and it run well now.
(probably, we are all in those 14.80%, but that's not a majority at all)
 
Yes, I like CP77 to have a shorter main story line than the Witcher because the main storyline of the Witcher was very long. I prefer to have a good length main story line (which in my opinion CP77 has) with a lot of optional quests (which CP77 has). So this is awesome for me!

Nevertheless I played CP77 for around 450 hours via three play throughs, so I still spend quite some time in this game as well. And I am looking forward to spend a lot more time in CP77 after interesting DLC and expansion(s) are released.
 
Had I voted in the poll, it would have been a "no" too.
Thinking about CDPR's decision to shorten the game, I believe it was mentioned that focus groups were used. This also got me thinking about SWG and it's downfall. I recently read an article where the creators finally came out and explained what exactly happened. The decision there by the higher ups also involved focus groups. Make Jedi easier to get because that ties in with the movies and that's what people want. Except that the people already in game were happy with the way it was because they were able to explore other sides of that universe and people were building communities because of it.

So where are they getting these focus groups from that are choosing the opposite of what the majority of the players want?

These companies are going to choose people who currently have not bought into their hype/game/whatever so that they (the company) can make design choices to pull these people in to purchasing their product. This means that these design choices are likely to go against what most everyone whose already bought in, wants. :(
 
The majority of the players present on this forum, that's 100% sure. The majority of all players, not so sure.
Only 14.80% of players have finished TW3 on Xbox :(
You can't ask for a longer main story, if you haven't finish it. Seem logic for me... And it's not a time story (nor bug related), it was release more than 5 years ago and it run well now.
(probably, we are all in those 14.80%, but that's not a majority at all)

Actually, TW3 was a buggy mess at launch, and no doubt a ton of people dropped it and never came back.

CP77 has had an awful start, and again, a ton of people have dropped it too.

However, regarding what I did say, I do believe that the majority of players who are playing the main story, and have even finished, would most likely would have wanted a longer story.
 
However, regarding what I did say, I do believe that the majority of players who are playing the main story, and have even finished, would most likely would have wanted a longer story.
Yep nothing said against that ;)
(I can't said I'm happy because CP is shorter than TW3... Even with 200h of main quests, it would be even too short for me).

But it's only 26.16% of players on Xbox... it's only represents a quarter of the players, so not the majority at all.
And this % is one of the hightest in all my Xbox library, even the highter. Knowing on XB1, the game was a real mess (until the 1.2), there is probably an explanation why this number is so high... Maybe the shorter story, who know... not me that's for sure :)
 
The majority of the players present on this forum, that's 100% sure. The majority of all players, not so sure.
Only 14.80% of players have finished TW3 on Xbox :(
You can't ask for a longer main story, if you haven't finish it. Seem logic for me... And it's not a time story (nor bug related), it was release more than 5 years ago and it run well now.
(probably, we are all in those 14.80%, but that's not a majority at all)

Honestly, yeah you can because a shit ton of people watch the stories on Twitch and Youtube.

They still own the game. They just don't finish it.

But I've also said that the people who want a longer story are the people heavily invested in video games versus casual gamers who make up the vast majority of gamers. There's plenty of people who buy video games, play a few hours of them, and then move on.
 
Got this game a couple of months ago, and despite having its flaws, I just love it as much as I've loved the Mass Effect and Saints Row franchises. It bummed me to find out the mainstory was so short, and to this day I have no idea why they decided to make it this short. One moment you're chilling with Jackie, then with Takemura and all of sudden it feels like you already hit the point of no return.
Really hope if they make Cyberpunk 2, they make it longer, and free roam after the ending.
 
But I've also said that the people who want a longer story are the people heavily invested in video games versus casual gamers who make up the vast majority of gamers. There's plenty of people who buy video games, play a few hours of them, and then move on.
That's actually very easy to support by achievement stats: The Lovers: Steal the Relic 71,21% of players has that (on Xbox).

The thing that bothers me is that I can't come up with anything to measure what captured players who completed the story. It's kinda like Stephen King back in the day had this tone and perspective that really spoke to generation x, he's horror author, but there was really much more going on in his novels. Over time we noticed that he books got thicker but that really wasn't doing any favors for his stories. Yet even today anything Stephen King writes will sell ridiculous amount of copies. That's because he is familiar, it's something in us humans. We may have our doubts but at least it's something familiar so we may feel like we have some control, maybe it's shit again but at least I can tell after first hundred of pages, or something like that. And for me CP 2077 is (and The Outer Worlds I mentioned earlier in topic) is like some sort of anomaly, like Stephen King went and wrote something worthwhile again. LOL

Say compared to the Outer Worlds which imo is really fine game, 15,88% of players completed that vs. 26,16% for CP 2077. Say I like racing games, there are different kinds of cars but tracks stays the same, you learn tricks you can play couple of hours in a week, forget it for weeks or even months but it's easy to get back.

So the quality aspect. Say something in game, is like Freudian take on something that goes way back, famous stage play from 1591 probably (exact date in unknow) I mean Romeo and Juliet by Shakespeare. Game takes that and it comes to show yet another idea, ideal, that can turn very toxic if we simply can't accept certain things that are very human. That was the problem Shakespeare faced back in the day, people wanted plays about passion of first love, that moment and stage of life and more and more of that. Shakespeare realized that this demand was impossibility, banality of life comes in the play at some point, people get sick, they get old. So he killed Romeo and Juliet before they got there, that solved the problem.

So someone at CDPR had brains and threw Freud at that, and we see via Johnny and Rogue, who becomes this silly girl when Johnny comes into picture that there's nothing romantic in what follows. More could be said, but perhaps not in scope of this topic. But it's important to note, player doesn't need to know about Romeo and Juliet and its background but what CDPR did stands by on its own for theme to work out.

There are quite a few things in game and it makes me wonder how many of that 26.16% percent are casuals, who started at some point noticing things and sticked with it, because it actually has something relevant to say?

CDPR set up some high standards here. I don't think more content, especially more story content is negative feedback at all, but in the end I'm here for me. For a very long time there is a single players game I'm still going get back to, but for me and people who come to game for a first time, it really comes a matter of time and it would feel like terrible waste if people couldn't make these discoveries, simply because there isn't time.
 
But it's only 26.16% of players on Xbox... it's only represents a quarter of the players, so not the majority at all.

I'm not sure if there is a misunderstanding here, but I never said that the majority of players finished the game. If we only go by those who have finished the game, the "majority of players" I refer to are the majority of that 26.16%, so a fraction of a fraction as it were.

The point being, I believe people like longer stories providing that they are well written, and have enough pull to keep the player going to the end.
 
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