Style is everything ~ CP77It's more "nothing" than "better"
Anything that does not come directly from CDPR is just expectations (suppositions) so sorry, but it's as useful as glasses for a blind.
I have seen it in some web site (even in Forbes website), its means that leaks are fake?No, we don't have leaks.
Don't believe everything you see on the internet. The leaker was exposed.I have seen it in some web site (even in Forbes website), its means that leaks are fake?
I would like to believe that some content will come soon, I wish to see more life in Night City
It means that quasi-journalist who wrote the article fell for a fake leak from reddit. What's even funnier is that this is the second time it happened to him with Cyberpunk DLC leaks.I have seen it in some web site (even in Forbes website), its means that leaks are fake?
I would like to believe that some content will come soon, I wish to see more life in Night City
I have seen it in some web site (even in Forbes website), its means that leaks are fake?
I would like to believe that some content will come soon, I wish to see more life in Night City
And yet, next to nothing has actually changed on base XB1. They seemed to be making some improvements up until 1.23, when a lot of the things they had fixed were suddenly broken again. A lot hasn't even been addressed yet so far as I can see. I'm hoping those re-broken things are just being held back for 1.3 for some reason... whenever that will be. But I think 1.3 will be the crunch for me personally after waiting for so long. I think if that still doesn't fix it, I'll be uninstalling and not touching another CDPR product with a barge pole.They devoted 8 months of development to getting the game fixed...
Especially torwards the end of the MQThat's a lack of detailed NPC packaging. Most of the NPCs are running a generic package that basically says "spawn at point X, Y distance from player, travel to point Z, spew this generic line if we bump into the player, despawn when out of player's field of view". The only ones that have any recognizable detailed packaging are the ones with a routine, that interact with things in the world, or hang around a specific area speaking to other packaged NPCs. Like the two girls at the gate outside V's apartment the first time you go there. You show up, trigger their package script, it runs to completion, and then they default to their generic script routine.
The problem isn't that the necessary content isn't available. The problem is that it's underutilized. Bump it up a few notches, in all the key places, and the world would become a lot more "lively".
And yet, next to nothing has actually changed on base XB1. They seemed to be making some improvements up until 1.23, when a lot of the things they had fixed were suddenly broken again. A lot hasn't even been addressed yet so far as I can see. I'm hoping those re-broken things are just being held back for 1.3 for some reason... whenever that will be. But I think 1.3 will be the crunch for me personally after waiting for so long. I think if that still doesn't fix it, I'll be uninstalling and not touching another CDPR product with a barge pole.
I just hope the update will not be released as late as possible (December 31st is still H2 after all...). Given this game's history, though, it wouldn't surprise me.
I guess so, but even if we disregard "avoid being similar to GTA at all cost" crowd, as a loud minority, we still had many interviews where CDPR staff told us point blank that they don't intend to copy GTA gameplay, anyway.Here are some examples:
https://gamingbolt.com/cyberpunk-20...ft-auto-but-will-allow-players-to-goof-around
https://www.vg247.com/2020/06/29/cyberpunk-2077-deeper-gta-mode/
Still can't wrap my head around large number of people who consider Rockstar games to be the pinnacle of gaming getting on hype train for the game that was clearly never meant to resemble GTA.
And yet, next to nothing has actually changed on base XB1. They seemed to be making some improvements up until 1.23, when a lot of the things they had fixed were suddenly broken again. A lot hasn't even been addressed yet so far as I can see. I'm hoping those re-broken things are just being held back for 1.3 for some reason... whenever that will be. But I think 1.3 will be the crunch for me personally after waiting for so long. I think if that still doesn't fix it, I'll be uninstalling and not touching another CDPR product with a barge pole.
Well, I can't comment to what's happening with your machine, I'm not using it - but I am using my machine and sure as hell know what I'm experiencing on it.Being an Xbox One, I would disagree heartily.
I'm on XBox One X and compared to my first playthrough with day 1 to 1.61 to my recent run with 1.23 I have no idea what kind of issues you are referring to. There are still issues, but AFAIK only confirmed bug introduced in 1.23 are that clone NPC's may appear sometimes.Well, I can't comment to what's happening with your machine, I'm not using it - but I am using my machine and sure as hell know what I'm experiencing on it.
I get the superficial similarity, but, for me, this is like taking statements like "Far Cry 3 is like Skyrim with guns", or "Kingdom Come is like Skyrim, but without magic" seriously. Those games are nothing alike underneath, just like CP2077 and GTA 5.I can't imagine why people thought a driving, shooting, open world crime simulator would resemb;e GTA.
Maybe. Though, I still prefer driving in Cyberpunk. It's not arcadey like in GTA 5, it's not extremely slippery like in GTA 4, but somewhere in the middle. As for police chases, I still think that the best response to players going on a killing spree would be spawning 100 level MaxTac team to one-shot them within 15 seconds.The funny thing is if they'd copied the driving mechanics and chase ones then it would have worked better.