Is this true?

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Im not so sure about that tbh. Sometimes i feel i crash much more then everybody else and allways with weird crash messages about acces violation and so on. But then i reformanted my pc and reinstalled CP2077 and now it runs ok. could have been some shit with windows or corrupted save or something i guess but like i said. this games preformance is pretty shit if you wanna max settings -.-
Normally, I think, you have less chance to encounter a crash on high end PC (like on Serie X, I have no crashes at all, when XB1 or XB1x can encounter some). But I don't said "the game work perfectly well", but in general, there are less messages "Cyberpunk has flatelined" (something like -50%)
i kinda dont get how downloading a update can increase the crashrate for it too fall off again, but im not a software engeneer so..
Thinking about that, And yes, it make sense in fact :(
In every patch, after installation sometimes/often, some files are missing. Many players have encountered crashes after updating the game. I don't know where does it come from, but yeah, many crashes happened right after installing an upadte and launching the game without verifying the game files.
Update installation > Missing files > Cyberpunk has Flatlined.
 
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About the crashes post update it seems natural to me in the sense of saved games: players whose saved game was at a point or did some things where changes had been made on the update. I'm not explaining this well. For example the update fixed the Takemura call but the player was at the moment just after or before this fix applies causing the crash.
I don't know what the download sentence they used means though, it's not an online game. Do they mean if we're playing the game while downloading the new patch it can crash? And this crash goes into the next patch numbers since they are registered by date rather than the system recognizing the crash happened on the game being played on the latest patch?
 
Game was sacrificed post launch because of consoles. As a PC only player, my opinion is that the game is no where near what was promised, unfinished, and requires more resourses in terms of workhours.
The PC community has to play a diminished game, because of PS4-5, and that should never ever ever happen if the company respects its customers.
There should clearly be 2 separate releases for consoles and for PC , and both should be handled separately. I never had preformance issues on my beast of a PC with my 3080, yet every single new patch the game looks uglier and empty-er. NC has become a ghost town.
I would say, no DLC untill the game showed back a couple of years ago, is the game you play on your PC.
Move away from the looter-shooter, focus on gear customisation. Mode gear modules, bring it closer to Witcher/RPG games rather than Destiny.


P.s. having years of gaming experience, my tollerance for bullshit is exceptionally low.
 
From reddit:


Whether or not some PR guy says it's true or not do *you* believe it to be true?
I don't think that is the case. This is a view released 30. mar 2021.


Some key things to take away from it as I see them.

- Seems like CDPR is doing a lot of changes internally (probably as a result of Cyberpunk). But overall it seems to be very good.

- They indirectly admit that their marketing of Cyberpunk was bad and are going to change it for the future.

- That they do see Cyberpunk as a shooter game, along with a RPG game. (So for those that don't like it when people call it that, CDPR call it one themselves:) )

- It doesn't seem like there is going to be a multiplayer Cyberpunk game. But rather some form of alternative online functionality which are linked to GOG, exactly what it is, is not easy to figure out.

- Their main focusing is on making single player AAA RPG games and that is not going to change. (Very good :))

- They do have minor online games in the pipeline, as well as other projects surrounding CP and the Witcher. Such as comics, TV shows etc.

- There doesn't seem to be any plans of dropping Cyberpunk, but rather that this is going to be following the same development structure as the Witcher, which could (maybe not surprisingly) mean that Cyberpunk 2 or what its called will be made down the line.

- They are working on making it so they can developer several (probably two) AAA titles at the same time based on the RED 2 engine, and they expect this to be possible in 2022. Which could also hint that the next Witcher game will start development around here, if one should make a guess what that project could be.

So a lot of interesting stuff to pick up on when reading between the lines of what they are saying :)
 
As with anything the truth is always in the middle. I think there's definitely a disconnect between the fans and CDPR. That's a communication thing. But both parties are right in a way.

What I meant by the truth being in the middle is that it is not realistic to expect CDPR to live up to what people thought the game was gonna be. Especially what people on Reddit thought the game was gonna be. The stuff I see coming by on some subreddits is completely out of touch with reality.

But at the same time you cannot say the game will be just fine with just bugfixes (CDPR take).

So – nearly half of the Cyberpunk team continues working on Cyberpunk and the game’s next-gen edition. - CDPR Q1 transcript.

My only interpretation of that CDPR take is that they're gonna pull every version of the game up to a base standard and then they're gonna announce the next gen version. The next gen version will then allow them to "drop" the old gen versions. It'll make the PC/PS5/Xbox X/S versions look better as they don't have to keep the repercussions in mind of releasing the same game and making it look completely different on other platforms.

The game will definitely not be salvageable if all they do is release some bugfixes and expect anybody to pick the game back up. What's even worse for CDPR is that the game has become so infamous for its bugs that they really need to make it even more stable for that whole presumption in people's mind to disappear.

Just fixing the bugs would still leave a lot of QoL stuff that makes no sense. The markers on the map that say there's a hideout there that have beds.. but yet you can't sleep on them. To wanting to buy a vehicle but the journal item in question doesn't show how it looks. You need to figure out what fixer is selling it, go into your phone and then look for the picture itself. That will still leave a bad taste in a lot of players mouths.

The next gen version will give them an opportunity at a second chance. Whether that will work out is all up to them. There will be things they can never fix. Just the way it is. But if they give the game a good polish, release it on next gen and even better -- release it with free DLC (customisation most likely) it'll already be a huge boost. That way they'll have a solid foundation to build (paid) story DLC upon and their image will improve. From that moment on they can keep drip feeding people (preferably communicated) patches and other stuff leading to (pls, pretty pls) story DLC.

You don't tend to get a second chance often. And CDPR is lucky the pandemic has delayed so many other AAA games, it's barren out there. I think that if they do a soft relaunch there will be a lot of people who will give the game another shot. But at the same time, they cannot afford to burn those people again.
 
In my opinion, yes, they consider Cyberpunk 2077 a "complete game", I believe they will fix all the bugs, improve some mechanics and add content with Expansions and DLCs, but the core of the game will not change because it is too expensive and would take too long to put the game as promised.

I hope they implement all the possible features they can and, in a possible Cyberpunk 2077 2, they bring all the features they promised and more.
 
It's subjective opinion. At best.

"Could" it be true? Sure. Is it "likely" true? I don't believe so.

In my opinion, yes, they consider Cyberpunk 2077 a "complete game", I believe they will fix all the bugs, improve some mechanics and add content with Expansions and DLCs, but the core of the game will not change because it is too expensive and would take too long to put the game as promised.

I hope they implement all the possible features they can and, in a possible Cyberpunk 2077 2, they bring all the features they promised and more.

yup this is exactly my perspective. The game is complete, they continue to patch bugs. They will move forward with new content, and maybe consider some of the feedback in future releases/games
 
As with anything the truth is always in the middle. I think there's definitely a disconnect between the fans and CDPR. That's a communication thing. But both parties are right in a way.

What I meant by the truth being in the middle is that it is not realistic to expect CDPR to live up to what people thought the game was gonna be. Especially what people on Reddit thought the game was gonna be. The stuff I see coming by on some subreddits is completely out of touch with reality.

But at the same time you cannot say the game will be just fine with just bugfixes (CDPR take).



My only interpretation of that CDPR take is that they're gonna pull every version of the game up to a base standard and then they're gonna announce the next gen version. The next gen version will then allow them to "drop" the old gen versions. It'll make the PC/PS5/Xbox X/S versions look better as they don't have to keep the repercussions in mind of releasing the same game and making it look completely different on other platforms.

The game will definitely not be salvageable if all they do is release some bugfixes and expect anybody to pick the game back up. What's even worse for CDPR is that the game has become so infamous for its bugs that they really need to make it even more stable for that whole presumption in people's mind to disappear.

Just fixing the bugs would still leave a lot of QoL stuff that makes no sense. The markers on the map that say there's a hideout there that have beds.. but yet you can't sleep on them. To wanting to buy a vehicle but the journal item in question doesn't show how it looks. You need to figure out what fixer is selling it, go into your phone and then look for the picture itself. That will still leave a bad taste in a lot of players mouths.

The next gen version will give them an opportunity at a second chance. Whether that will work out is all up to them. There will be things they can never fix. Just the way it is. But if they give the game a good polish, release it on next gen and even better -- release it with free DLC (customisation most likely) it'll already be a huge boost. That way they'll have a solid foundation to build (paid) story DLC upon and their image will improve. From that moment on they can keep drip feeding people (preferably communicated) patches and other stuff leading to (pls, pretty pls) story DLC.

You don't tend to get a second chance often. And CDPR is lucky the pandemic has delayed so many other AAA games, it's barren out there. I think that if they do a soft relaunch there will be a lot of people who will give the game another shot. But at the same time, they cannot afford to burn those people again.

I'm going to state the unpopular opinion that this is probably what will happen:

1. The game will have its next generation release with a lot of bells and whistles.

2. There will be no substantial changes to the game itself. It was mostly how they wanted it, it just couldn't play.

3. They will do DLC.

The game is not going to be "re-released" and they sold a lot of the games to their existing customer base as is.
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In my opinion, yes, they consider Cyberpunk 2077 a "complete game", I believe they will fix all the bugs, improve some mechanics and add content with Expansions and DLCs, but the core of the game will not change because it is too expensive and would take too long to put the game as promised.

I hope they implement all the possible features they can and, in a possible Cyberpunk 2077 2, they bring all the features they promised and more.

Or what he said.

The game isn't going to be remade. It's what it is.
 

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I hope they implement all the possible features they can and, in a possible Cyberpunk 2077 2, they bring all the features they promised and more.
With exception of V's personal garage and lackluster traffic AI, the game is already what they promised feature-wise.
And yeah, they do consider it a "complete game", which should have already been apparent when they said that they are proud of the PC version, meaning the one with least amount of bugs and crashes, but with same features and systems as the console versions.
For anyone who disliked the core mechanics, it won't change with patches, DLCs and expansions.
 
With exception of V's personal garage and lackluster traffic AI, the game is already what they promised feature-wise.
Really? And what about reasonable gang reputation system? Not that simplistic 'shoot on sight if rep=bad'.
What about completely forgotten cyberpsychosis mechanic? Humanity attribute of some sort, decreasing with each new implant V's taking, increasing the Cyberpsychosis risk, for example?
Or braindance? Very fresh and interesting mechanic...which we use 1-2 times in the main plot and 2-3 in side quest.

Overall, mountains of unfullfilled promises and wasted potential.
 

Guest 3847602

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And what about reasonable gang reputation system?
It was never promised, nor hinted at.
What about completely forgotten cyberpsychosis mechanic?
It's been confirmed at least a year in advance that V can't become cyberpsycho.
Or braindance? Very fresh and interesting mechanic...which we use 1-2 times in the main plot and 2-3 in side quest.
No one said that braindance mechanic would be used outside of specific quests. At least, no one from CDPR. Official statements compared braindance mechanic to the crime reconstruction system from Batman games. Which is mission-specific.
 
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It was never promised, nor hinted at.
It was, in the 40-min video, where devs completed The Pickup mission with commentaries.


It's been confirmed at least a year in advance that V can't become cyberpsycho.
Yeah, that's when content cuts began. Do you know how many lead specialists from TW3 team left CDPR in all that long years of development. The team, which released CP77 was no more TW3 team than Andromeda team was the DAO or ME2 team - a shadow of a former glory.


No one said that braindance mechanic would be used outside of specific quests. At least, no one from CDPR.

Another wasted potential.

And what about that silly inactive tab in the Attributes screen? I think that should be the Humanity tab, decreasing with each new implant and increasing with humane choices in at least some quests, like Zen Master of Cyberpsychos. And, eventually, affecting the endings choice. For example, inhuman augmented V just enter the Net with Alt without even asking player's choice, because cyborg V doesn't see any sense in rotting out in dying body, when the whole new world, free from rotting flesh, awaits V.

And what about this meaningless non-lethal attacks? They have no sense whatsoever, except for 1-2 side quests and gigs minor outcomes. In my opinion, this feature also served a purpose in Humanity mechanic. If V doesn't kill, his Humanity will not decrease, thus unlocking good set of endings. Like in Dishonored. I like when final endings set is determined through entire walkthrough, and not only through choices, but from playstyle too.
 

Guest 3847602

Guest
It was, in the 40-min video, where devs completed The Pickup mission with commentaries.
Where exactly?
Yeah, that's when content cuts began.
In order to cut something out, it needs to be in the game first. There is no indication that cyberpsychosis affecting V was ever a thing. Therefore, it can't be a broken promise.
Do you know how many lead specialists from TW3 team left CDPR in all that long years of development.
No. I do know of lead specialists who remained:
Adam Badowski
Konrad Tomaszkiewicz
Marcin Blacha
Jakub Szamalek
Borys Pugacz-Muraszkiewicz
Mateusz Tomaszkiewicz
Philipp Weber
Paweł Sasko
Patrick Mills
Bartosz Ochman
Another wasted potential.
Wasted potential or not, it certainly isn't an unfulfilled promise.
 
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Where exactly?
I will not watch this 40-min video only to give you time code. Probably when V and Jackie were attacked by scrappers on the road to the city after retrieving the girl from their lair.

No. I do know of lead specialists who remained:
Adam Badowski
Konrad Tomaszkiewicz
Marcin Blacha
Jakub Szamalek
Borys Pugacz-Muraszkiewicz
Mateusz Tomaszkiewicz
Philipp Weber
Paweł Sasko
Patrik Mills
Bartosz Ochman
Sadly, they apparently failed without those who left.


Wasted potential or not, it certainly isn't an unfulfilled promise.
Formally? Maybe not. But I do recall some promise clearly broken, In that gameplay video devs promised an open world never seen before, alive, with reasonable day patterns and random interaction between NPC. In reality CP77 open world is scarcely better, than of ancient GTA Vice City). And waaay worse than in GTA V or in such a masterpiece as RDR2, which random branching encounters are deeper and more impactful than half of CP77 side quests.
 
All he says is: "It appears that the Scavengers from earlier are still angry". That's it. ;)
Now, the devs commented that this attack is just one example of complex live system of relationships between V and gangs. Have you watched the same video as i did?)
 

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Now, the devs commented that this attack is just one example of complex live system of relationships between V and gangs.
I'll ask again: "Where?"
Closest thing to that is: "random encounters will affect your open world experience". And, there are random encounters in this game.
 
All he says is: "It appears that the Scavengers from earlier are still angry". That's it. ;)
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