Fallout is not alone, I think, but the other games are "survival" games, so that could explain why they have those kind of featureWhile I would like something like a survival mode.
none of those aspects have as far as I'm aware off been something that mattered in any game really much.
Fallout is the only game I know of where it actually DID matter, or ... provided some bonus/stats thing, such as XP increase, HP restoration etc etc.
so... why did you expect Cyberpunk would use rules as 'unique' as those of Fallouts Survival Mode, I wonder.
Edit : My bad, there is one another, not a "survival" game, Kingdom Come Delivrance, an RPG who tend to be "realist".
In Fallout it's optional and "limited".
In KCD, it's like that, no choice and more "advanced". For example, it's important to wash you or not, (if you have blood on your clothes, sometimes it could be "good") because it can influence dialogues depending on who you are talking to (a noble, farmer, thieve or knight). It could be annoying as hell for many player I think
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