I tried this some while ago and it didn't change anything. Are you able to see a difference?you can mess with the draw distance in rendering.ini
my current settings:
INI:[LevelOfDetail] DecalsHideDistance = 100.0 [Streaming] DistanceBoost = 42.000000
yes, make sure to use the rendering.iniI tried this some while ago and it didn't change anything. Are you able to see a difference?
Cool!yes, make sure to use the rendering.ini
custom ini files dont work anymore (as described by BlueCraftFR: https://www.nexusmods.com/cyberpunk2077/mods/238?tab=posts)
That guy does not show resolution in video. Could be fake. HAving 30 FPS 1080p high with 570 seems fishy. My brother too with GTX 1060 has worse performance. Is he GPU damaged too? The other new games work perfectly fine 4k.As you have proven in this thread, your RX 580 (which is probably damaged) performs worse than a RX 570 at high settings. Please stop spamming these screenshots and stop trying to make Cyberpunk look worse than it usually does on a healthy system purely for your entertainment. It doesn't help anyone to improve the game.
The game is a mess. Still. With texture streaming before your eyes, objects get more detailed as you get close to them. NPCs and cars still vanish when turning.patch 1.1 has completely damaged my game (PC / GOG)!
i was one of the lucky ones who had to struggle with only very, very few bugs from start to finish. it was never worth complaining about!
since patch 1.1 all screens ingame show a strange flashing. all textures (buildings, cars, signs ...everything) load very, very late / build up little by little.
cars are upside down in "some" places, burning and exploding.... WTF!
at many points in the game the npcs are standing inside the cars on the side of the road and have conversations....
the game is now completely broken for me and absolutely unplayable!
it's 100% not because of my "high end" hardware regarding the late loading textures or something like this. before the game was a smooth, a 1 plus for me.
I have already repaired cp2077 but unfortunately without success... the errors still remains as described.
can someone "PLEASE" forward this to cdpr? they only break more with their patches!
(are we their guinea pigs? i have uninstalled the game #CRY)
you can mess with the draw distance in rendering.ini
my current settings:
INI:[LevelOfDetail] DecalsHideDistance = 100.0 [Streaming] DistanceBoost = 42.000000
That was happening also with the older versions unfortunately.Yeah. LODS seem to be worse. Go to the bar just outside NC. Observe the light poles. The bottom pole segment will fade in and out before your eyes. Something glitching out with the occlusion culling clearly.
I wonder if the game does a gpu-check to see how much video ram (vram) is available. if there would be some kind of overload protection, it probably would be easier to automatically adjust settings and make vram utilization more efficient.That was happening also with the older versions unfortunately.
It surely does check that and I think it adjusts the details dynamically based on the amount of stuff on screen. But it could also fail sometimes and cause these nasty issues.I wonder if the game does a gpu-check to see how much video ram (vram) is available. if there would be some kind of overload protection, it probably would be easier to automatically adjust settings and make vram utilization more efficient.
Well, I have no idea how these things work tbh, but some objects in the game seem to have a lower priority than others, which I believe is good, but there doesn't seem to be a limit to how much the game is allowing the vram to suffer in general. If it was possible to estimate the performance of the hardware, then not only the default settings could be in tune with the player's hardware, but also if this sort of sensor could be active while playing then some settings could probably be deactivated or activated momentarily in a more efficient way. If a CPU is fast enough, mabye some of the cores could be reserved for loading textures on an allocated part of the dram, but the information would only be used for pre-calculating/organizing the vram?It surely does check that and I think it adjusts the details dynamically based on the amount of stuff on screen. But it could also fail sometimes and cause these nasty issues.
thats correct, light souces still tend to pop upIt unfortunately doesn't fix the pop in of things like the light sources in the Afterlife, etc.
I hope you have reported the issue.Sadly still no improvement. I feel like it's even getting worse. No matter where I go, there are always objects, textures, or lights just disappearing and appearing
What did they say?I also reported this issue like 2 months ago on an official ticket to CDPR support, they responded, but it seems they did not cared fix it.