One thing came to mind: Speaking of assets could they keep some unchangeable for copyright protection? For example Keanu Reeves's appearance? I can imagine they will want to prevent problems while (hopefully) providing much freedom.
There was one joytoy mod made, then CDPR asked them to remove it and the author did immediately. So it was just to prevent these issuesI don't think that would be an issue. It's an avatar of a fictitious character. There are Fallout 4 follower and preset mods that use his likeness, even calling the likeness by his name. Or John Wick
There was one joytoy mod made, then CDPR asked them to remove it and the author did immediately. So it was just to prevent these issues
Oh yes and this is almost a comma of an issue; although if CDPR is as thorough on these kinds of "details" as they seem they might give it some thought. But I'm also curious as to whether this is technically possible: to liberate assets with exceptions
Yes sorry I try to keep up with technology but kind of went off the train for some years. Can they create a mod tool kit that allows for modders to edit assets with exceptions?Hmm, I guess I'm not quite understanding what you mean by "liberate assets". Could you elaborate?
Yes sorry I try to keep up with technology but kind of went off the train for some years. Can they create a mod tool kit that allows for modders to edit assets with exceptions?
I don't think it would matter much for the specific issue being raised anyway. KR's likeness can be grafted onto pretty much any character right now, if a modder is inclined to replace the assets of another character in the game. When someone has enough time, his voice lines can also be spliced together to create another character. Those sorts of assets will be issues regardless of what the new super Wolvenkit does. What do we call the upscaled Wolvenkit, anyway? Seems like just calling it Wolvenkit going forward isn't sufficient. Maybe a Griffinkit?With exceptions? Not likely without restricting all similar assets of the same type.
If the assets being edited are native to the game or compatible with it's engine, then there's really not much reason to restrict them. If they're entirely new assets created by a third party tool (say, NifSkope meshes or GIMP textures for example), then restrictions for those assets would be up to the asset creator, in conjunction with what CDPR deems acceptable to import and release in a mod. We'll have to wait and see what this toolset will be capable of.
I don't think it would matter much for the specific issue being raised anyway. KR's likeness can be grafted onto pretty much any character right now, if a modder is inclined to replace the assets of another character in the game. When someone has enough time, his voice lines can also be spliced together to create another character. Those sorts of assets will be issues regardless of what the new super Wolvenkit does. What do we call the upscaled Wolvenkit, anyway? Seems like just calling it Wolvenkit going forward isn't sufficient. Maybe a Griffinkit?
CDPR rewrites some parts/Adds new things to their engine for each and every title. Releasing a REDkit which works with every game they make is a bit difficult. But they can release an Update/Patch which allows for modding their next titles.RedKit 4.0
Simple, to the point, and doesn't lock it's recognition to this game specifically, but rather to the engine, allowing for expansion into use with future titles without the name coming off sounding "weird" if they expand it to mod the next Witcher title. But in the event it's purpose is exclusive to this title (which would be incredibly shortsighted on their part), then CyberKit has a nice ring to it
CDPR rewrites some parts/Adds new things to their engine for each and every title. Releasing a REDkit which works with every game they make is a bit difficult. But they can release an Update/Patch which allows for modding their next titles.
expansion into use with future titles
As usual, we always try to read all the feedback coming from the community so please keep sharing it with us. Regarding the cooperation with Yigsoft, at this moment we don't have anything else to add but once the situation changes, they will be sharing results of their work for sure!@Vattier
If I am being rude for asking you for any information on what to expect, then I apologize and will keep my mouth quiet on this matter.
I know it's too early to communicate anything precisely about future mod tools, but I wanted to know if you think it's a great idea for modders to be able to communicate openly about what they would like to have as mod tools through this post which may simply be a meeting place for modders that developers of the new Redkit or Wolvenkit can access if they are interested in reading some opinions.
If there must be another communication channel between modders and Redkit developers, please communicate it when possible, it would be good if there was a communication between CPDR, Yigsoft and Modders during development.
Or maybe those private communications already exist and I'm not saying anything important.
There is a lot of interest in this game from Modders, you just have to see Nexusmods.