Future of the core mechanics - any official word?

+
With so many devs (designers, programmers etc.) leaving CDPR I'm wondering if there's been any official word on how this will impact any potential implementations of features currently not in the game? If we'll ever see a more believable general AI and especially when it comes to the police system? Just the fact that you can buy braindances, but not watch them makes you wonder if that's another thing that was cut. Imagine if you could make your own BD and share it with other players. So in short; If there's been any word on mechanics evolving or if we should assume it's a WYSIWYG situation. With balancing changes and bug fixes only.
 

Guest 3847602

Guest
Just the fact that you can buy braindances, but not watch them makes you wonder if that's another thing that was cut. Imagine if you could make your own BD and share it with other players.
Prior to game's release, braindances were described as crime scenes investigation from Batman games and we were told that their usage will be storytelling tool. So, I doubt it's another thing that was cut.
So in short; If there's been any word on mechanics evolving
No.
 
Last edited by a moderator:
Source of mass exodus?
Yes, but also no; I messed up and didn't pay full attention to a video I was watching, but here's some insight on the staff turnover at CDPR:

Between 17:28 and at least 19:28 the video shows how many (or few if you will) were brought on board as late as 2018, 2019 for CP.
Like the narrator says however; We don't know how many that left during that time up till now were contractors.
 
Prior to game's release, braindances were described as crime scenes investigation from Batman games and we were told that their usage will be storytelling tool. So, I doubt it's another thing that was cut.

No.
The more I play the game, the more I can't imagine what investment CDPR would have made in Brain Dance other than the occasional crime scene tool. Are people envisioning interactive movies? There's no way that the company would invest the resources to create in-game BD movies. The closest thing I can think of might be the short satire movies and/or comedy routines that you can visit in the later GTA games. Those would be pretty cool diversions in CP2077, but even in GTA there were only a couple of them, they were very short, they were crude and not very creative, and they they were only worth watching once. I guess maybe a future update could create a framework for user-created BDs, but I'm not sure how even that would work. And I can see how even if it did work, it could go completely off the rails very quickly.
 

Guest 3847602

Guest
The more I play the game, the more I can't imagine what investment CDPR would have made in Brain Dance other than the occasional crime scene tool. Are people envisioning interactive movies? There's no way that the company would invest the resources to create in-game BD movies. The closest thing I can think of might be the short satire movies and/or comedy routines that you can visit in the later GTA games. Those would be pretty cool diversions in CP2077, but even in GTA there were only a couple of them, they were very short, they were crude and not very creative, and they they were only worth watching once. I guess maybe a future update could create a framework for user-created BDs, but I'm not sure how even that would work. And I can see how even if it did work, it could go completely off the rails very quickly.
It's the same story as with lifepaths. Developers talk about one thing, some people imagine something else entirely.
As for what other purpose BD could have served, I don't know. According to the lore, they're primarily recordings of celebrities' lives, porn videos (including some really gruesome stuff) and snuff films. Can't see how anything except celebrities thing could have been realistically included as more than those short comedy videos from GTA.
 
It's the same story as with lifepaths. Developers talk about one thing, some people imagine something else entirely.
As for what other purpose BD could have served, I don't know. According to the lore, they're primarily recordings of celebrities' lives, porn videos (including some really gruesome stuff) and snuff films. Can't see how anything except celebrities thing could have been realistically included as more than those short comedy videos from GTA.
You don¨t live for soap-operas? :ROFLMAO:
 
The more I play the game, the more I can't imagine what investment CDPR would have made in Brain Dance other than the occasional crime scene tool. Are people envisioning interactive movies? There's no way that the company would invest the resources to create in-game BD movies. The closest thing I can think of might be the short satire movies and/or comedy routines that you can visit in the later GTA games. Those would be pretty cool diversions in CP2077, but even in GTA there were only a couple of them, they were very short, they were crude and not very creative, and they they were only worth watching once. I guess maybe a future update could create a framework for user-created BDs, but I'm not sure how even that would work. And I can see how even if it did work, it could go completely off the rails very quickly.
Well the evidence if you will is there; Why else would there be tons of BDs to actually purchase in the game, but not being able to watch them?
My guess is that they definitely had a vision of you being able to watch BDs that fits the setting and the supposedly very harsh city conditions. Doesn't matter if they were only short films. That would be the purpose. They wouldn't need context, a deeper meaning or anything. Having small recordings of violent, illegal material for kicks. Add unexpected levels of funny things happening and it would be a a welcome hit that actually takes the game world seriously. One thing that actually brings immersion to the table and lets the player get lost in the world. That's the one thing that's missing most of the time. When the game actually starts getting immersive it always pulls you out of it.

Not to derail the thread, but if you ask me a rather small thing like this would bring more immersion and enjoyment to the game than one might think. If there was also a smaller, simpler framework for players to make their own things would absolutely derail, but what's the harm in that? That's what the setting is about - disorder and chaos.
Post automatically merged:

It's the same story as with lifepaths. Developers talk about one thing, some people imagine something else entirely.
As for what other purpose BD could have served, I don't know. According to the lore, they're primarily recordings of celebrities' lives, porn videos (including some really gruesome stuff) and snuff films. Can't see how anything except celebrities thing could have been realistically included as more than those short comedy videos from GTA.
Actually just like with lifepaths it's not a question about people imagining something else entirely. Expectations of how lifepaths would work didn't come from nowhere. They came from explicit feature demonstrations and explicit words of them having a true impact.
 
Last edited:

Guest 3847602

Guest
Actually just like with lifepaths it's not a question about people imagining something else entirely. Expectations of how lifepaths would work didn't come from nowhere. They came from explicit feature demonstrations and explicit words of them having a true impact.
On the topic of braindances:
https://www.techradar.com/news/cyberpunk-2077-will-turn-you-into-a-batman-style-detective
https://www.destructoid.com/cyberpu...gs-detective-vision-into-next-gen-and-beyond/
https://gamerant.com/cyberpunk-2077-braindance-lore-explained/
On the topic of lifepaths:
https://www.ign.com/videos/cyberpun...-of-endings-romance-options-next-gen-versions (go to 1:36)
 
I am very doubtful CDPR will introduce any massive overhauls in the core mechanics, considering the effort it took to make the minimap zoom out stable enough for all platforms. If they drop last-gen console support after the next-gen build goes live, then maybe but I think it's a stretch to expect any massive overhauls.

As far as braindances go, I would like to at least disable the headache inducing visual effects they have or preferably just skip them entirely. They were a novel concept but they were executed in a way where I don't have any particular desire to go through them more than once. They are just a chore to fast forward through after already knowing what they contain.
 
I am very doubtful CDPR will introduce any massive overhauls in the core mechanics, considering the effort it took to make the minimap zoom out stable enough for all platforms. If they drop last-gen console support after the next-gen build goes live, then maybe but I think it's a stretch to expect any massive overhauls.

As far as braindances go, I would like to at least disable the headache inducing visual effects they have or preferably just skip them entirely. They were a novel concept but they were executed in a way where I don't have any particular desire to go through them more than once. They are just a chore to fast forward through after already knowing what they contain.
I know exactly what you mean. They really need to abandon last-gen systems if they want to save the game because the biggest issue aside from technical ones are the lack of engaging core mechanics. With tech issues generally rather ironed out the only thing they should focus on are mechanics. It would suck for last-gen customers, but it would do so much more good than harm in the end.

It's been said before so many times, but I still can't believe how cheap, shallow and boring the law enforcement system is. It doesn't even have the most basic of implementations. Returning to the game with patch 1.3 for quite a few hours I'm dead certain I will never return to CP 2077 again unless they at least revamp how NCPD behaves. The thing here is that it doesn't have to be complex or realistic. Just believable. Huge difference. Games for over 2 decades have already set the stage for how it can work and be fun. NCPD needs to arrive and chase you in a believable manner. On foot and in vehicles. That alone would at least make every encounter slightly different from one another. Or at least give you as a player the chance to turn them into something different. Car chases leading to car crashes, collateral damage etc. I guarantee that this alone would make a huge difference and make it enjoyable. It's the reason why cops in the very first GTA still can feel fun and engaging to mess around with. Not realistic at all, but believable.

If we're in a game world where crime is said to be brutal and around every corner with law enforcement being just as brutal, but without the game taking this seriously - why should the player?

CDPR themselves also already have plenty of things to easily build on if they would ever want to take this any further; The warrants issued. If you have a warrant for your arrest just have some random road blocks scanning for criminals. Alerting immediate cops to your location. Add a reason for you to change your apparel in order to evade this, the option to pay your bail and viola. Random headhunters looking to cash in on a bounty perhaps. Instantly a feeling of being a part of the world.

The above bare minimum excluding bounties, warrant scanning is definitely something everyone takes for granted in a modern game and that everyone expected to be there.

Then there's the need for separating cosmetics from armour; Also super simple fix to make the game much better. Have armour slots on apparel where you can place armour plates
and/or visible attachments on top. Invisible if underneath clothing. That way cosmetic DLC wouldn't be worthless (you just put on the first best piece of clothing you find on random corpses) and outdated before it's released. Here's to hoping someone from CDPR reads this and causes some ripples in the water.
 
I know exactly what you mean. They really need to abandon last-gen systems if they want to save the game because the biggest issue aside from technical ones are the lack of engaging core mechanics. With tech issues generally rather ironed out the only thing they should focus on are mechanics. It would suck for last-gen customers, but it would do so much more good than harm in the end.

It's been said before so many times, but I still can't believe how cheap, shallow and boring the law enforcement system is. It doesn't even have the most basic of implementations. Returning to the game with patch 1.3 for quite a few hours I'm dead certain I will never return to CP 2077 again unless they at least revamp how NCPD behaves. The thing here is that it doesn't have to be complex or realistic. Just believable. Huge difference. Games for over 2 decades have already set the stage for how it can work and be fun. NCPD needs to arrive and chase you in a believable manner. On foot and in vehicles. That alone would at least make every encounter slightly different from one another. Or at least give you as a player the chance to turn them into something different. Car chases leading to car crashes, collateral damage etc. I guarantee that this alone would make a huge difference and make it enjoyable. It's the reason why cops in the very first GTA still can feel fun and engaging to mess around with. Not realistic at all, but believable.

If we're in a game world where crime is said to be brutal and around every corner with law enforcement being just as brutal, but without the game taking this seriously - why should the player?

CDPR themselves also already have plenty of things to easily build on if they would ever want to take this any further; The warrants issued. If you have a warrant for your arrest just have some random road blocks scanning for criminals. Alerting immediate cops to your location. Add a reason for you to change your apparel in order to evade this, the option to pay your bail and viola. Random headhunters looking to cash in on a bounty perhaps. Instantly a feeling of being a part of the world.

The above bare minimum excluding bounties, warrant scanning is definitely something everyone takes for granted in a modern game and that everyone expected to be there.

Then there's the need for separating cosmetics from armour; Also super simple fix to make the game much better. Have armour slots on apparel where you can place armour plates
and/or visible attachments on top. Invisible if underneath clothing. That way cosmetic DLC wouldn't be worthless (you just put on the first best piece of clothing you find on random corpses) and outdated before it's released. Here's to hoping someone from CDPR reads this and causes some ripples in the water.

Yeah, the NCPD's 'shoot-on-sight' to kill the player is probably the biggest obstacle.

Say you run over somebody when you drive your car, could be deliberate or an accident. So, instead of a 'kill-on-sight', the game flags the player as 'fugitive to be apprehended' through roadblocks etc. Thus the game offers different behavioral paths for the player. Instead of reloading the game after getting killed, the player continues after paying a fine and being released. Or the player could hack the system to slip through the net after erasing the surveillance-data. Many options here. As for now, the system is very binary, and could really need more systems in place for more immersion. When paying a fine, you're set back by an amount of €$ and have to get some more game-play to earn those eddies back. Or when hacking and erase surveillance-data, the infamy of your net-avatar gets bigger.
 
I'm happy with one core game mechanic being changed, the Crafting system now having crafted item rarity tied to our actually Crafting Skill is a big step in the right direction. Less dependence on character level and RNG would be really good for this game. Now if we can get weapon damage more dependent on mods and perks rather than level scaling, and get mod slots set at certain rarity levels, then we'll have something we can really work with.
 
Top Bottom