I am very doubtful CDPR will introduce any massive overhauls in the core mechanics, considering the effort it took to make the minimap zoom out stable enough for all platforms. If they drop last-gen console support after the next-gen build goes live, then maybe but I think it's a stretch to expect any massive overhauls.
As far as braindances go, I would like to at least disable the headache inducing visual effects they have or preferably just skip them entirely. They were a novel concept but they were executed in a way where I don't have any particular desire to go through them more than once. They are just a chore to fast forward through after already knowing what they contain.
I know exactly what you mean. They really need to abandon last-gen systems if they want to save the game because the biggest issue aside from technical ones are the lack of engaging core mechanics. With tech issues generally rather ironed out the only thing they should focus on are mechanics. It would suck for last-gen customers, but it would do so much more good than harm in the end.
It's been said before so many times, but I still can't believe how cheap, shallow and boring the law enforcement system is. It doesn't even have the most basic of implementations. Returning to the game with patch 1.3 for quite a few hours I'm dead certain I will never return to CP 2077 again unless they at least revamp how NCPD behaves. The thing here is that it doesn't have to be complex or realistic. Just believable. Huge difference. Games for over 2 decades have already set the stage for how it can work and be fun. NCPD needs to arrive and chase you in a believable manner. On foot and in vehicles. That alone would at least make every encounter slightly different from one another. Or at least give you as a player the chance to turn them into something different. Car chases leading to car crashes, collateral damage etc. I guarantee that this alone would make a huge difference and make it enjoyable. It's the reason why cops in the very first GTA still can feel fun and engaging to mess around with. Not realistic at all, but believable.
If we're in a game world where crime is said to be brutal and around every corner with law enforcement being just as brutal, but without the game taking this seriously - why should the player?
CDPR themselves also already have plenty of things to easily build on if they would ever want to take this any further; The warrants issued. If you have a warrant for your arrest just have some random road blocks scanning for criminals. Alerting immediate cops to your location. Add a reason for you to change your apparel in order to evade this, the option to pay your bail and viola. Random headhunters looking to cash in on a bounty perhaps. Instantly a feeling of being a part of the world.
The above bare minimum excluding bounties, warrant scanning is definitely something everyone takes for granted in a modern game and that everyone expected to be there.
Then there's the need for separating cosmetics from armour; Also super simple fix to make the game much better. Have armour slots on apparel where you can place armour plates
and/or visible attachments on top. Invisible if underneath clothing. That way cosmetic DLC wouldn't be worthless (you just put on the first best piece of clothing you find on random corpses) and outdated before it's released. Here's to hoping someone from CDPR reads this and causes some ripples in the water.