I don't know if you are a little familiar with the world of racing, but the first thing I was taught (in bike at least), is to never pay attention to that passing behind you (never turn your head, never). This is the role of "panelists" (I don't know the name in english). But hey I digress a little bit
I'm not entirely sure if I follow and I really never got to bikes. With cars general rule is to look where you are going without turning your head. Now in real life we can do a lot with moving our eyeballs, when we take right turn, we are looking over right fender at some point of procedure as that allows us to see where we are going, after that we look again over the hood as that's where we are going then. It's such banal thing that we don't even think about that. There are scenarios where seeing from the mirror where the rear is going can be useful when cornering and even parking with unfamiliar car which rear track width is wider than front.
How that relates to games and bottleneck I mentioned, is that we always have certain limitations compared to real car in 1st person games, we can compensate that to somewhat by using a right stick to look where we are turning. I don't recall when exactly we started losing really functional mirrors from games but but that's again another thing contributing to spatial awareness. In CP 2077 think of simple thing, a bootleggers turn. Players who play from 3rd person have way more information to perform that, than players using 1st person. So these two things, no real eye tracking and lack of mirrors are contributing to lack of spatial awareness and I don't think this will be solved before VR comes commonplace and it may require ray tracing to enable mirrors again in VR.
It's still worthy debate and there are things CDPR obviously is aware of, we have right stick look while driving because they figured out that is useful feature for players. I don't know what they would make of this dissection but for game and games like CP 2077 where there really isn't competitive aspect, maybe not taking certain things from racing games and where they are heading might be even advantage. Seamless user experience and 1st person driving contribution to that, in say CP 2077 for someone it's that they can be "immersed" into world and their character, then for someone like me, it's taking in the game world, processing game but context might be different; cruising in City Center through my V's eyes there's a world full of people, world with body sculpting and such, everyone can be any color or gender. It's a world past identity politics, yet Night City is dystopian for other reasons, and players like me, it might be about that that we also need to think about society as whole.
So even things that may appear sort of silly, but even cars. That player have cars that they can see out from and driving is intuitive even when spatial awareness isn't all there. These things can contribute to player experience a lot for other than roleplaying reasons.
I originally responded as Rollins6020 initial comment came over, to my mind at the time, as tending to bill FP as second cousin twice removed to TP. And I've seen quite a number of comments of similar kind in various places. So, I was simply putting forward a personal point that I felt FP was just as valid as TP, based on what the player preferred, as opposed to the choice purely being based on game mechanics or difficulty.
That interpretation, subsequently, proved not to be the case, as they explained.
However, that comment now seems to have misinterpreted into 'OnyxCore doesn't understand why TP driving can be a valid choice', which isn't the case. Thanks, but I'm fully aware of the why.
Well, I happened to quote you, but I'm not that much writing to anyone particular but comment on things I see worth pondering and has value for building towards better user experience and sometimes dissecting things can be useful.
I wasn't arguing against you, just bringing some points to debate that might be worth consideration and also kinda tried to create bridge to story with practical example, as we are very far from cinematic cutscenes. I have some hope that someone at CDPR might sometimes check some of topics going on here. Now we are on personal meta. No offence, but I'm really not the kind person for this kind of discussion.