This is for NPC behavior that may come out as odd or may break players suspension of disbelief and about ideas how to make that better.
This is not about obvious bugs, like NPC's freaking out if V breaks a bottle but loops and that.
Two things that stood out for me:
Cops arresting a guy close to V's apartment.
Side job Dream On: objective - meet Elizabeth Peralez in ramen shop in Japantown
What other NPC related things there are that stand out in a way that can disrupt your suspension of disbelief?
This is not about obvious bugs, like NPC's freaking out if V breaks a bottle but loops and that.
Two things that stood out for me:
Cops arresting a guy close to V's apartment.
Some players can see that scene playing out quite few times, especially those who go through lot of content in game and use V's apartment as their main hub, or just visit it for roleplaying purposes.
For me that little scene adds a lot but over time it starts to stick out in way that's not really fun. So what if scene could be about the same but it would be happening in slightly different locations. One purpose of scene is give impression of those Night City Megabuildings, how's life in those so I would definitely keep them, but cops and their suspect could be sometimes in front of some other apartment. NPC they are arresting could have different clothes and perhaps scene could be even moved a bit further from apartments and NPC could be in different position, indicating police might be close to transporting their suspect.
Side job Dream On: objective - meet Elizabeth Peralez in ramen shop in Japantown
On Xbox One X at least on game ver 1.23 - 1.3 There are two NPC's hanging in front of ramen shop in Japantown where V meets Elizabeth Peralez. I didn't notice these NPC's during my first playthrough but noticed them on my second and couldn't not to notice them on my third. They stand from the V's point of view, left side of ramen shop door. They have a loop where other of them gets in the shop, sits in the table close where V sits next to Elizabeth, exit table, come back. Loop may only happen if V is watching them.
Loop is very easy to miss as most players probably keep their eyes on conversation with Elizabeth. It's however also difficult to ignore once spotted, it's like random NPC were following what Elizabeth and V are conversing about. I do not believe that there's anything intended there but loop may feed player imagination, but not necessarily in a way that enhances player experience and as loop gets repetitive fast and there's no other way to have meaningful interaction with these NPC's but show a gun for them, for me it's a distraction that doesn't contribute to my suspension of disbelief. I would just leave those NPC's outside chatting with themselves (have less actions in this case).
What other NPC related things there are that stand out in a way that can disrupt your suspension of disbelief?