Hi, all. I have been playing Gwent for a very long time, and I want to share my personal ideas on the game since the reveal of the last expansion price of power has brought a lot enjoyments to us players but also frustrations and angers. The reason I dont like harvest of sorrow cards is too many cards are associated with Graveyard plays, which makes everyone adding Xavier Lemmens into the deck that breaks some devotion decks.
First thing is my idea on improving the game, to make it more balanced.
SK: 1. Cut down Havfrue base power from 6 to 5 or 4, make it able to be removed at least.
2. Put Fulmar, Fucusya and Rioghan all into the catagery of Devotions. The reason SK raining is so strong right now is because all these cards can be accessed by playing Oneiromancy, there are no skills required on playing those decks, just play rains, rains, rains and then nuke. If a player using discard system to obtain golds in a match, it's obviously much solid and fun.
3. cut down Rage of sea leader given provision to 14. 1 p higher is not allowed.
4. one another thing I found ridiculous is the raining engines are too many plus leader ability. possibly just get rid of the rain order ability on Havfrue, remake it and get rid of the Fucusya rain effect as well.
ST: 1. Seriously, very seriously, increase provision of the Sorceress of Dol Balathanna from 5 to 6, I am not joking CDPR. Just think about it you will figure it out.
NR: Get rid of the Meditating mage resilience, I mean it's a very interesting idea, but thank you CDPR, just get rid of it.
MO: Very simple, increase witches' Sabbath provision to 12.
NG: Change practitioner to an Epic card.
SY: Remake The useless (Brute) If all above cards can be fixed, problem solved, game will be much more balanced.
Below is my another thinking of the entire game.
Before this, I need to emphasis one thing which I dont think some players or especially the designer of this game have ever realized.
Fundamentally, the provision cost and the base power of one certain card should be equal, that's where a designer starts making a card, for example, start from the expansion, Master of Mirror, both Jacques and Usurper at stage two or three, can have 12 points after played from hand, ignore other stuffs like paying fees to boost self or playing agent to boost self. So, what I mean is 12 provision for 12 points, fair enough. Before this, look at very old cards like Falibor, 11 provision for from 10 to 13 points if set up accurately, also fair enough and interesting, and Old Speartip, also 12p for 12 points. After this, However, look at the newest cards from price of power expansion, Gerhalt, under any circumstance, it can have 11 provision for 13 points (7 base power + 6 points pact on himself), that's "changed", you feel me? I call this over-modeled. Because 13 points is a secure number to get from this card, which is bigger than its provision, that's getting bit over-modeled. After this, look at Fucusya, how many points she can have? 5 + (lets say it play a 4 provision Havfrue from grave)+ 6 + 6 rounds of rains * 2 damage per round = 23 points, thats ridiculously over-molded. At this point, I'm not saying over-molded card is ridiculous, 11p Wild Boar of the sea can be very over-modeled, but man it requires a great situation like enemy board is swarmed and damaged to play, which means that requires skills to set up Wild Boar of the sea, but man playing Fucusya doesnt need those considerations, just play and get so many points, that's unfair and ridiculous!!! From this point, the future of Gwent is hanging on a thread because later CDPR will just release more new cards that are over-modeled like that and few more expansions later, maybe a 4 provision card can have 12 points, because Blightmaker is 6p (changed) and can have 11 points already, shake my head. if you talking about Seltkirk and prince Anseis also being over-modeled, they are not mate, they play great points with dueling because they use leader ability. Bloody Baron and Morkvarg: heart of terror can sometimes have great points after tall resting and tall removal, but they are also not over-modeled, because it requires timing and skills and patience to play them cards. Hopefully you get what I mean here, cards like Fucusya and Gerhart is just not decent. And there are more examples of card like Fucusya, just ridiculously designed because they want more money to spend on these expansions.