My last reply to this was removed as "hostile," so I'm going to try this again, hopefully staying within the boundaries of decorum.
My sense is that after the patch, ST and SK continue to play roughly equally --I think your complaint that SK got treated so much better than ST in the latest patch is unbased.
My complaint is not unbased. It is plain to see from the patch notes.
First, let's look at the one card for both factions that got nerfed. I would venture to say that both cards needed a nerf: they were played (and continue to be played) in virtually every competitive deck of their respective factions. But I don't think the nerf to either was significantly more impactful. A one power nerf to Fucusya does have a noticeable effect on its reach and tempo -- and for a faction that rarely boosts units, this does matter. As for Sorceress, a one provision nerf per card -- especially a bronze may impact decks that play them. But given the number of Sorceresses that are generated by Bountiful Harvest -- which doesn't pay the provision cost -- I think you exaggerate the hardship created.
I disagree with the reasoning here. 2 provision nerf to the Nature's Gift deck from last season is most definitely significantly more impactful that 1 power nerf to Fucusya. Fucusya's reach and tempo, even IF 1 point of power had a noticeable effect on it, does not matter, because the card is played in Round 3, where tempo is irrelevant. As for your argument about the Sorceresses generated from Harvest, it is also quite flawed, because Harvest is itself a 6-provision card and depends on RNG. The bottom line is, 2 provision nerf affects deck building and, therefore, the deck. 1 power nerf to 1 card, which gets most of its points from units it resurrects, does nothing, even in a faction that rarely boosts units.
As for the purportedly great buffs SK received, compared to virtually "none" for ST, again this is exaggerated. This is somewhat personal opinion, but for SK, I consider the buffs to Arnvald, Skjall, Primal Savagery, and Svalblod Ravager to be irrelevant, token adjustments to cards that are still never worth playing. I consider the buff to Blood Eagle to be horrible judgment -- all echo cards should be eliminated, never buffed. But at least I do not see a resurgence of use of this card. That leaves Dimun Smuggler, Drummond Villager, and Wild Boar of the Sea. Dimun Smuggler only sees use in pirate decks (and rarely there because of antisynergies with Dimun Warship) and even then is not really played for its order ability which now has zeal (but is generally not worth preventing). Not to mention that pirate decks are generally non-competitive. The Drummond Villager buff reverses a nerf that should never have occurred in the first place -- and the card only really has value in self-damage decks -- decks not in current use. Only Wild Boar has any real potential in current decks. But a one power buff on an already greedy card is not likely to change its effectiveness.
There was no exaggeration, because I didn't call the buffs great. But SK received 8 buffs, and at least 4 of them were significant. I'm not sure why they seem irrelevant to you, to be honest. Is it because they aren't part of the netdecks that are already dominating the meta? Because most buffs, from my experience, are given to "irrelevant," off-meta cards, to make them more popular. Isn't that the whole point? But anyway, regardless of whether or not they are relevant to you, 1 provision buff to Skjall is significant, 1 provision Savagery buff is significant (and in fact it made the card quite a bit more popular), Blood Eagle (and ravager) condition buff is significant, 2 power buff to Arnvald is significant. The rest are minor, but they are still buffs.
And the buffs to ST are not completely negligible either. War Dancer remains garbage. Vrihedd Brigade is significantly improved as its removal becomes less trivial. Of course, it only supports the movement archetype -- which I would put at the same level as pirates. Saov Ainmhi'dh is a potentially impactful card -- along the lines of the Flying Redanian. It is cheaper than Redanian and has a nice boost effect, but it does require an initial play rather than being automatically summoned without play. I believe that as more cards are developed, its potential will increase. Finally, I think Torque is significantly underestimated. Unlike any of the buffed SK cards, Torque is core to potential archetypes. I would consider a Torque deck no more meme than a Wild Boar deck -- but Torque would be much more central to that deck.
ST received 4 buffs total, which is half of what SK received. Which means SK received twice as many buffs last patch as ST. Out of the four, following the same methodology used to evaluate SK buffs above, one buff can be considered significant: to Saov. That is 1 significant buff to ST, vs 4 significant buffs to SK.
In summary, I do not accept the implication that SK has receive significantly better treatment than ST in the last patch. And I think my position is supported by both an analysis of the buffs and by observation of the current meta in which neither ST nor SK seems dominant over the other.
In summary, SK received 1 power nerf to Fucusya, 8 total buffs, (at least) 4 of which were significant. ST received 2 provision nerf to Nature's Gift deck via the Sorceress, 4 total buffs, out of which 1 can be called significant. I maintain - there's no implication here - that SK received significantly better treatment than ST in the last patch. The difference is quite obvious. One only needs to read the patch notes.
And now, with the data above, which shows that there was only 0.37% winrate difference between Nature's Gift and Flurry - not to mention 3 other SK leaders in the 50's - the difference in treatment is even more glaring.