There are so many complaints about the game but I think the people that do the most complaining aren't the people that have completed the game multiple times in every lifepath and gotten every achievement available in the game. I'd like to hear the complaints of people that ACTUALLY PLAYED the game to a point that they could possibly be more useful in giving their opinions about what should be different.
I have an alternate version of the complaints that I hear, so I'd like to share the alternatives.
1. "When the map opens up at the beginning of the game there's a clusterfuck of data". The game is better that way. It's impossible to figure out everything that's going on in the game world in the first playthrough unless you have superhuman memory. By the second and third playthrough, all of a sudden connections between the shards start forming. What would be USEFUL would be a search system to connect the dots. A bunch of names and places while the player is emphasized to preserve V's life and get the chip out of his/her head. Meanwhile, there is a boatload of back story that the player is collecting and it's EXTREMELY difficult to determine what information is ephemera vs what information is tied to behind the scenes storyline. For instance, the Tucker Albach story is scattered way on the other side of the map. There's no reason a player would review (or even remember) the shards to connect those pieces, but multiple playthroughs make the connections more apparent. If the game allowed the accumulation of a database with search features, it would have been an "Oh! Wow!" moment in at least the second playthrough if not the first.
2. Where the hell is B@D? That character's story is scattered all over the map. In some places that most players may never go. Ironically, he's not even an image in the game LOL! That's not a typical complaint, just my effort to find closures on a bunch of characters LOL!
3. Hideshi Heno. . . Do you know how random and next to impossible to connect that poster with the dialog?! It would have been funnier if Goro heard V's joke about it. . . not a complaint, just more of my random musings. . .
4. It's pretty obvious that the development team was probably learning the algorithms that they implemented, thus some of the glitches that seem like novice work. The spawning is crazy. Chunking for managing them is obviously weird. However, there is a way to make it a feature more than a questionable bug. If the hidden story is that the story is of V from within Alt then some of the glitches are forgivable. Obviously, she was a bad judge of character. . . She had Johnny for a boyfriend. Even as a hacker, the bugs in her mind would manifest beyond the Black Wall. LOL!!!
I have an alternate version of the complaints that I hear, so I'd like to share the alternatives.
1. "When the map opens up at the beginning of the game there's a clusterfuck of data". The game is better that way. It's impossible to figure out everything that's going on in the game world in the first playthrough unless you have superhuman memory. By the second and third playthrough, all of a sudden connections between the shards start forming. What would be USEFUL would be a search system to connect the dots. A bunch of names and places while the player is emphasized to preserve V's life and get the chip out of his/her head. Meanwhile, there is a boatload of back story that the player is collecting and it's EXTREMELY difficult to determine what information is ephemera vs what information is tied to behind the scenes storyline. For instance, the Tucker Albach story is scattered way on the other side of the map. There's no reason a player would review (or even remember) the shards to connect those pieces, but multiple playthroughs make the connections more apparent. If the game allowed the accumulation of a database with search features, it would have been an "Oh! Wow!" moment in at least the second playthrough if not the first.
2. Where the hell is B@D? That character's story is scattered all over the map. In some places that most players may never go. Ironically, he's not even an image in the game LOL! That's not a typical complaint, just my effort to find closures on a bunch of characters LOL!
3. Hideshi Heno. . . Do you know how random and next to impossible to connect that poster with the dialog?! It would have been funnier if Goro heard V's joke about it. . . not a complaint, just more of my random musings. . .
4. It's pretty obvious that the development team was probably learning the algorithms that they implemented, thus some of the glitches that seem like novice work. The spawning is crazy. Chunking for managing them is obviously weird. However, there is a way to make it a feature more than a questionable bug. If the hidden story is that the story is of V from within Alt then some of the glitches are forgivable. Obviously, she was a bad judge of character. . . She had Johnny for a boyfriend. Even as a hacker, the bugs in her mind would manifest beyond the Black Wall. LOL!!!
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