Fan: I am so angry! I wanted to play an executive! I was promised a Corpo option!
Me: Yeah, but the corpos in the game are still Edgerunners. Edgerunners are mercenaries.
Fan: What's an Edgerunner? What game?
Me: Cyberpunk 2020?
Fan: What?
Fan: I am so angry! I wanted to play an executive! I was promised a Corpo option!
Me: Yeah, but the corpos in the game are still Edgerunners. Edgerunners are mercenaries.
Fan: What's an Edgerunner? What game?
Me: Cyberpunk 2020?
Fan: What?
I love RPG games, cyberpunk 2077 it's a cool game, the city is amazing , but i need to feel this city alive ! I'm part of the city in this game, but i want more than that. So here is my idea how this game should work.
1- Forget V. I mean, let me choose at the begning of the game if i want to be V or just a citizen of night city, someone who want to sell weapons, cloths, drug dealer, PIMP, dj, policeman, journalist, trauma team operative, let me choose a profession and stay on this path.
2-How the hell the first idea will work ? Simple, like a management game, if i choose to be a business man who wants to open a small business on the city, let me manage my store, contract security, mercenaries to attack other stores, stole blueprints, night city is the best character of the game, so let me play with with this city.
3-How to make night city a real city ? Following the idea, when you create your character to run a small business, you will start with almost nothing, like V, when your business began to grow, you can buy a new place, where you will sell better stuff, and as you grow bigger, after you have a empire, you can load this empire in other peoples game, make an avatar of your character and your business in other peoples game, so they can buy your stuff !! This is how you make this city alive ! Even create missions for people bring down this new business empire, or help your avatar destroy the competition.
4-This is not only for this new gameplay style, is for V too, LET ME BE ABLE TO BUY HOUSES, APARTMENTS, and decorate then !
Basically this is the idea, a management game in night city, where i can experience the city and a true RPG game where i can be whatever i want to be.
Sorry for the bad english.
It's an impressive game. It's got management minigames and a depiction of that time in Japan in the late 80s, which inspired the whole "Cyberpunk 2020" plot (Japan's economy is so strong! etc.)Wow, impressive statement.
You should question why is a cyberpunk experience ? Because you have neon and people dressing strange cloths on the streets ? Sorry, if you think that this is a cyberpunk experience I think people never played on a RPG table.... Don't misunderstand me, i like the game, but he has so many unexplored potential, there are so many things that they could explore on the city, like for example, imagine that you want to join a gang like the " animals " and you have a entire quest line for this path, or the tiger claw. If you are able to buy a car, why not be able to buy an apartment or house ? The quests where you have to enter in a hotel room or someone's house shows a really nice cyberpunk environment. Trauma team from the Dorsset quest is so cool, imagine if you are one of them ? What i'm trying to say is, they have created a really good world but the exploration of these world is mediocre, you could be so much more than a mere mercenary. But again, i don't want then to change the main story, just add more content to keep the game alive, when i say more content, i don't want new quests where i have to de SAME thing again like "go there and kill someone, go here and stole this info"....Yes this game didn't live up to the many, many expectations, but personally I don't see how it isn't a real cyberpunk experience
I don't mind being just a merc. I think what's most interesting about all these factions is that we see them from the outside, like in The Witcher.You should question why is a cyberpunk experience ? Because you have neon and people dressing strange cloths on the streets ? Sorry, if you think that this is a cyberpunk experience I think people never played on a RPG table.... Don't misunderstand me, i like the game, but he has so many unexplored potential, there are so many things that they could explore on the city, like for example, imagine that you want to join a gang like the " animals " and you have a entire quest line for this path, or the tiger claw. If you are able to buy a car, why not be able to buy an apartment or house ? The quests where you have to enter in a hotel room or someone's house shows a really nice cyberpunk environment. Trauma team from the Dorsset quest is so cool, imagine if you are one of them ? What i'm trying to say is, they have created a really good world but the exploration of these world is mediocre, you could be so much more than a mere mercenary. But again, i don't want then to change the main story, just add more content to keep the game alive, when i say more content, i don't want new quests where i have to de SAME thing again like "go there and kill someone, go here and stole this info"....
And it's a "single" game... You can't do/present everything in only one gameI don't mind being just a merc. I think what's most interesting about all these factions is that we see them from the outside, like in The Witcher.
Yes it could be great, but it's like 3 lifepaths > 3 different games, it's not realist in one game.You should question why is a cyberpunk experience ? Because you have neon and people dressing strange cloths on the streets ? Sorry, if you think that this is a cyberpunk experience I think people never played on a RPG table.... Don't misunderstand me, i like the game, but he has so many unexplored potential, there are so many things that they could explore on the city, like for example, imagine that you want to join a gang like the " animals " and you have a entire quest line for this path, or the tiger claw. If you are able to buy a car, why not be able to buy an apartment or house ? The quests where you have to enter in a hotel room or someone's house shows a really nice cyberpunk environment. Trauma team from the Dorsset quest is so cool, imagine if you are one of them ? What i'm trying to say is, they have created a really good world but the exploration of these world is mediocre, you could be so much more than a mere mercenary. But again, i don't want then to change the main story, just add more content to keep the game alive, when i say more content, i don't want new quests where i have to de SAME thing again like "go there and kill someone, go here and stole this info"....
A privatized health insurance agency that causes more physical harm and murder than many criminal organizations in NC combined. An organization that preserves the lives of only those who are wealthy enough to afford it, which almost exclusively means those who have mastered the arts of exploiting others to get ahead. But saving their life can and will often result in their financial ruin, so TT also serves as a "check-and-balance" of sorts among the ultra-rich and powerful.I've said it before, and i'll say it again: What is the deal with Trauma Team? They're paramedics with guns, big deal.
What is funny is that TT ended up that well oiled in the setting while it was created as a patch in the tabletop because there was no "magic healing" cleric equivalent. At its most basic form its just a saving throw... but it says a lot of how to embed a mechanic in a credible way.A privatized health insurance agency that causes more physical harm and murder than many criminal organizations in NC combined. An organization that preserves the lives of only those who are wealthy enough to afford it, which almost exclusively means those who have mastered the arts of exploiting others to get ahead. But saving their life can and will often result in their financial ruin, so TT also serves as a "check-and-balance" of sorts among the ultra-rich and powerful.
Also, the people employed by TT are often the most highly trained military doctors around. People that would be paid far less for far more work, and therefore, far more overall good, if left to work in public or more available clinics or hospitals.
They're an organization that has robbed the masses of the most prestigious doctors, but who have simultaneously cornered the market and can keep the wealthy in some level of control, while also causing mass pain and death to the overall populace in order to do it.
I don't understand how people can't find that idea fascinating. Trauma Team is one of the most paradoxical and outright twisted organizations I can imagine. They're an icon for just how @#$%!ed up the world of Cyberpunk is.
Sounds like exactly the type of good writing and imaginitive engineering that creates amazingly cool role-playing settings! That's a definite nod to Pondsmith's ingenuity there. Taking the need for a mechanic and crafting it into the the fiber of the universe being built.What is funny is that TT ended up that well oiled in the setting while it was created as a patch in the tabletop because there was no "magic healing" cleric equivalent. At its most basic form its just a saving throw... but it says a lot of how to embed a mechanic in a credible way.
This is where I think a lot of players are missing the trick with Cyberpunk. It's not a matter of what's shown on screen. Things are not handled "obviously". They're handled subtly. The motivation and dramatic action exists between the lines -- not plastered on screen like a network sitcom.It probably has to do with the fact i've seen actual paramedics work, since my parents both used to be E.M.T.s, so just that with the addition of a gun doesn't impress me. Don't get me wrong, paramedics in themselves are impressive and deserve high praise, it's just you add a gun and make them corrupt, and it's not that big of a deal to me.
Well, I did some example the best I could (not an English native user)....err...ok I guess that you don't like Warframe or playing SWTOR for the story. That's ok if you don't like them, but...they exist? Some people like them and don't care to touch pvp?
I am not sure I follow you here. So you are saying Arcanum (to give an example) is not an RPG? Or Planescape torment for that matter
This are exactly the posts that worry me. And I'll explain why.As i've said in another thread, they promised nothing. Gameplay trailers and all that aren't promises, or some form of contract, just a taste of what they have in mind. Due to varying circumstances, things change, and they're under no obligation to inform the general public of it.
What did you see in 48 min demo that isn't in the game? Apart from contextual takedowns.1. All the source material and information about the game, came from that 48min gameplay, the Night City Wires, and Youtubers demo.
So how can a customer (us) know how the game looks like before release?
We need to get the informations from that materials, because it was the only material avaible.
I also wonder, maybe there are some things that I missedWhat did you see in 48 min demo that isn't in the game? Apart from contextual takedowns.
To be sure, we talking about this video ?
(48 min - Gameplay - 2018)
I ask because honestly, there are some change, but in general except for a few changes in the quests and the interface... it looks quite similar (surprisingly even).
Are you talking about pre-orders or crowdfunding? Because in crowdfunding you accept a risk that there might not be a game at all,and pre-order many times is not charged till 1 week or so before release so you are not funding anything at all.3. This type of thinking will kill all the game industry.
Players will not buy any game pre-order never again, because the will be not sure of the kind of product they will receive.
Indie developers, will die. Beacuse with noone helping them raising funds and with no base, they are no match for big company
Minus the bugs and glitches , i mean Bethesda from all publishers.Look a Bethesda trailer: what you see is what you'll receive.
YeahLook a Bethesda trailer: what you see is what you'll receive.
For me, this really depends on the type of game. I didn't want to see any footage from CP77, because IMO regarding Witcher 3 they spoiled too much. I'm not going to watch anything Elden Ring, though I've seen some thumbnails of screenshots, and I'm going to buy it anyway. However, in the case of Civilization VI, I watched pretty much everything, because studying the mechanics will take a lot of time and the faster you figure stuff out, the more you can plan ahead and the better you'll be in multiplayer. Civ IV was the last one that came with a paper manual, back then I read through the whole thing (~200 pages ) before even trying the game.Well, I did some example the best I could (not an English native user).
I can't specify or talk about every specific game. But I guess You get my point.
This are exactly the posts that worry me. And I'll explain why.
1. All the source material and information about the game, came from that 48min gameplay, the Night City Wires, and Youtubers demo.
So how can a customer (us) know how the game looks like before release?
We need to get the informations from that materials, because it was the only material avaible.
2. So based on what You are saying, they could release a 2D card game (as Microsoft Solitaire for example), right?
"In the trailers we show what we had in mind. But in the end, this is the product".
3. This type of thinking will kill all the game industry.
Players will not buy any game pre-order never again, because the will be not sure of the kind of product they will receive.
Indie developers, will die. Beacuse with noone helping them raising funds and with no base, they are no match for big company.
4. Lucky for us, that's not how the world works.
Generally the commercial before product release (not only games, but also cars, eletronics, and so on) shows exactly how the product will look like.
And that's why CDPR has a lot of backfires, and others company don'ts.
Look a Bethesda trailer: what you see is what you'll receive.
This way of thinking is like destroying every customer right You have.
Perhaps pre-ordering should not exist at all@nirile1410
Yet pre-ordering used to not even exist, and the game industry not only continued, it grew. Strange. We used to not know about games until a few months before they were released, then again, there was no internet, so leaks weren't a thing. By your logic we should be able to sue anytime a game is even slightly different than the trailers. That would kill the games industry, since all companies would be under constant legal struggles, and would go bankrupt.