I think we do have to bear in mind that different studios have different strengths.
Bethesda, frankly, are so bad at writing that it's quite baffling. The last quest that stuck in my mind in a Bethesda game was the Dark Brotherhood... In Oblivion (all I can remember about Dark Brotherhood in Skyrim is that it was totally f***ing terrible). All I remember about the Skyrim main quest is that it was spectacularly racist/ethnonationalist and so ineptly written that it's possible Bethesda didn't even realise that because they seemed to expect the player to sympathise, together with essentially every character speaking with the same generic narrative voice. But they are very good at giving you a world where the main quest simply doesn't matter and you can potter around doing all the side content. That's their thing.
CDPR are very good at a certain style of writing that gives you better stories at the necessary expense of more constrained player freedom.
I'm not going to stand in the way of people asking for more to do. But at the same time if it's a choice between more stuff to do and the writing, in CDPR's case I want the writing because that is what they're superb at. If in Bethesda's case it were a choice between a do-lots-of-different-things-superficially open world or better writing, I'd want the open world because that is where they excel and their "better" writing is never going to be the best.
Bethesda, frankly, are so bad at writing that it's quite baffling. The last quest that stuck in my mind in a Bethesda game was the Dark Brotherhood... In Oblivion (all I can remember about Dark Brotherhood in Skyrim is that it was totally f***ing terrible). All I remember about the Skyrim main quest is that it was spectacularly racist/ethnonationalist and so ineptly written that it's possible Bethesda didn't even realise that because they seemed to expect the player to sympathise, together with essentially every character speaking with the same generic narrative voice. But they are very good at giving you a world where the main quest simply doesn't matter and you can potter around doing all the side content. That's their thing.
CDPR are very good at a certain style of writing that gives you better stories at the necessary expense of more constrained player freedom.
I'm not going to stand in the way of people asking for more to do. But at the same time if it's a choice between more stuff to do and the writing, in CDPR's case I want the writing because that is what they're superb at. If in Bethesda's case it were a choice between a do-lots-of-different-things-superficially open world or better writing, I'd want the open world because that is where they excel and their "better" writing is never going to be the best.
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