Many things break or limit my immersion, but here are three of them that irks me right now:
1- Why are all the side activities clearly marked on the map? Most open world are guilty of this and it needs to stop. Stop handholding, let the player explore and stumble on those. I am playing games to disconnect and you better believe that if you give me a checklist, I'll take the bait and won't like it. I'll shamefully take the path of least resistance.
2- Fixers not being properly introduced. I know, we know some of them because of the ''montage'' and this likely can not be changed. Just to have a first meet and greet mission for each fixers instead of them just calling you would have helped a lot, in my opinion.
3- Not enough surprises while roaming. For example, the suicidal guy jumping from a window. That was great. A small thing, most would say, but the first time it happened to me, I loved it. That is where randomly created event, even if curated (RDR2 did a decent job with this), for me, would add a lot of depth to the world.
TLDR: less handholding and more surprising events happening when free roaming.
1- Why are all the side activities clearly marked on the map? Most open world are guilty of this and it needs to stop. Stop handholding, let the player explore and stumble on those. I am playing games to disconnect and you better believe that if you give me a checklist, I'll take the bait and won't like it. I'll shamefully take the path of least resistance.
2- Fixers not being properly introduced. I know, we know some of them because of the ''montage'' and this likely can not be changed. Just to have a first meet and greet mission for each fixers instead of them just calling you would have helped a lot, in my opinion.
3- Not enough surprises while roaming. For example, the suicidal guy jumping from a window. That was great. A small thing, most would say, but the first time it happened to me, I loved it. That is where randomly created event, even if curated (RDR2 did a decent job with this), for me, would add a lot of depth to the world.
TLDR: less handholding and more surprising events happening when free roaming.