I stand by my assessment from last year that they had something special, and working...maybe, happening and then "Oh shit, it doesn't run." There are so many 'left-overs' mechanically and fidelity wise that ground press statements in reality when you come to the conclusion that what we're largely experiencing is the result of something that got hacked to bits rather than simply being unfinished... quite likely both, but mostly the former imo.Were kinda there already ^^ thats why i look forward too how RT will run on next gen consoles and what they need too add for it too run decently.
There was noise and bragging about the game's GI system. Other open world games have a fairly good looking system of their own, but this wasn't good enough for 2077 so they likely went for something incredible. If it didn't have all this junk then it very well may have looked like that. If you imagine it without all this crap - yeah, it could be the best real time GI system out there. IF they looked at this and said 'yeah, that looks right." - we have a real problem... Like the blinding exposure setting when driving in first person. "Well, we missed that because we had our hands full trying to get the game out and now we're having trouble fixing it" sucks, but it's not something to get too concerned about...I guess. If whoever had charge of that said "yeah, that's what we want" then you have reason to be very concerned.
When people say the issue are poor optimization - ehhh, sort of. These guys didn't even get the chance to get around to optimizing the game. Poor optimization isn't "my game runs slow when 50 cars and 200 highly detailed NPCs are on screen", poor optimization is running around the world at a good framerate and suddenly a random shrub tanking your fps because there's a bunch of (usually invisible) garbage creating a bottleneck.
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