Share what you notice about visual improvements AND PROBLEMS here! RT or standard!
This is a rough start, but it's something. Considerable visual improvements are immediately noticeable. The skin work with RT/SSS in ambient environments has much less of the 'wax candle appearance' though further tweaks could prove fruitful.
In the following images you can see immediate changes in hair/skin rendering along with SSS(Sub Surface Scattering) quality in the open world. No longer do middle-aged characters look like 15 year old marsh mellows with RT on, nor does the hair glow when out doors, though some edits may be in order. General lighting has a sharper edge now, whereas before the world in general had this mushy/soft feeling in many diffuse lighting situations. Take note of how the desktop now has more defined edges vs before. Cheri's hair still has a touch of that dry/clay look, but it has greater variance in the shading. Perhaps she's supposed to have 'dry' hair, but I doubt it given the setting, her look, and gender.
These are images of the hair and mm accurate diffuse illumination modifications I was working on just last night vs vanilla, with an early comparison of simply slumping the settings for improved hair into the folder structure. Wow! I have not gotten around to jiggering the RT in 1.5 just yet, but you can already see they've done work here as Cheri's hand is noticeably receiving light from the LED keyboard vs vanilla 1.31. Her tattoos are now luminescent, her necklace is much closer to true values and just... very impressive overall. I can't describe how pleased I am with this work so far. Looks like a distant shadow occlusion box has invaded Clouds in bottom hand corner though.
This is a rough start, but it's something. Considerable visual improvements are immediately noticeable. The skin work with RT/SSS in ambient environments has much less of the 'wax candle appearance' though further tweaks could prove fruitful.
In the following images you can see immediate changes in hair/skin rendering along with SSS(Sub Surface Scattering) quality in the open world. No longer do middle-aged characters look like 15 year old marsh mellows with RT on, nor does the hair glow when out doors, though some edits may be in order. General lighting has a sharper edge now, whereas before the world in general had this mushy/soft feeling in many diffuse lighting situations. Take note of how the desktop now has more defined edges vs before. Cheri's hair still has a touch of that dry/clay look, but it has greater variance in the shading. Perhaps she's supposed to have 'dry' hair, but I doubt it given the setting, her look, and gender.
These are images of the hair and mm accurate diffuse illumination modifications I was working on just last night vs vanilla, with an early comparison of simply slumping the settings for improved hair into the folder structure. Wow! I have not gotten around to jiggering the RT in 1.5 just yet, but you can already see they've done work here as Cheri's hand is noticeably receiving light from the LED keyboard vs vanilla 1.31. Her tattoos are now luminescent, her necklace is much closer to true values and just... very impressive overall. I can't describe how pleased I am with this work so far. Looks like a distant shadow occlusion box has invaded Clouds in bottom hand corner though.
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