I guess that would also affect the turning radius when driving at low speed, making it difficult turn in the road.
Yeah, it would be a compromise. I don't know if you ever played Forza Horizon 4 but for gamepad there's two settings for steering, normal and pro, major difference between the two being that normal mode having like 25% steering lock, meaning only 25% of front wheel turning angle was available Pro setting increasing available angle to 50%.
Notable thing there is that Horizon 4 had quite big urban area, Edinburgh, lot's of 90 degree turns and it was a bit odd when cruising, yet in terms of accessibility it was a good design as there are lot's of very powerful cars. Introducing that to CP 2077 for those driving on keyboard would mean less options regarding driving line during cornering, starting turning in earlier, outside to outside when going a bit faster and inside to inside becoming more difficult.
Horizon 4 also has entirely different mechanics for those who play on keyboard, some input filtering but I have no way to test that but if someone could break that down it might help forming suggestion around input bottleneck.