I am a software developer and believe me, if such a simple feature is desired by many since day one (and I have seen a lot of questions about it after every patch releae) you do not sit on this change for that long. This is exactly why we won't see an increase in user ratings for CP77, especially on PC - too little, too late and clearly ignoring such simple request from fans.
This depends on the company and prioritisation. As you might have guessed I am (or better was) a software developer as well and I have seen easy fixes being dragged along for quite a while. Also, your view on this feature being highly requested might also be very subjective and I have heard complaints about the minimap much more than a walking feature. Undoubtedly, CDPR have their own sources as well and they probably addressed issues as they saw fit.
What you call an improvement is merely a fix. Just because they botched the minimap on release doesn't mean that by fixing it they made it better than what it could be - they just made it what it should be since the beggining.
I understand what you mean but this can be said about anything, for example the police system.
It's a known custom on Steam that the red thumbs are a lot more interesting to read than blues. Am guilty of doing that myself when looking for info about a certain game. That's probably because people would want a second opinion from more moderate minded players before deciding to buy that game.
The reviews and a facade set by media, youtubers, etc...are just to generate clicks and profit from a false hype.
Sadly this is pretty much allways the case. I do some steam reviews when i find a great game and want my friends too see my review. Others are welcome too use my review too ofc but its mainly aimed at friends. Bad reviews i kinda do to otoo warn people. Middle games i really dont care enough too do any.
friends are a good source too - you know them, they know you - often the likings of each other are also known. way better than taking any random scores/reviews or whatever as a serious manner.
Personally, I do prefer proper reviews by game journalists and youtubers over user reviews because I sort of know what I'm getting into since I know the person who is reviewing it. Naturally, I take everything with a grain of salt and adjust to my preferences. Also, I do not read reviews for games of companies I trust like CDPR (and formerly BioWare) to avoid any kind of spoilers. The reasoning behind this is that even if everyone would rate a CDPR at 0, I would still have to see it for myself.
Yet for CDPR they are still on edge for me W3 is great (now, haven't been in the beginning as well) and Cyberpunk was just worse than any Ubisoft title I played. Tho I love the IPs setting/world/lore but I hate everything else the promo, the launch, the communication, the bugs they can't fix, whole additute around it - they simply failed hard, after being so hyped by themselves. - but there is a reason why my clock is ticking 2k hrs onwards. on the other hand im realistic enough that they have a serious problem with the game and how they handle it since launch. - there is no need to praise everything they do now - and im a bit sad that you do. because everything what happened until now was the bare minimum people expect - if at all.
I think you should try to separate the game itself from the launch and CDPR's communication and in my opinion at least, comparing any Ubisoft game to Cyberpunk does not do the game justice. Naturally, this might be subjective but I get easily bored with every Ubisoft game. For example, WatchDogs: Legion was boring me to death after 5h and thus far I managed to play 10h AC:V. Every one in a while I might get interested in picking the game up and then I play it for 2h and might really enjoy it for 1.5h. So, in the end I might accumulate 10h for Legion and 30h for AC:V (not sure though). For Cyberpunk 2077, I'm 380h in and have enjoyed every sine minute of it. I do know it has problems, thats for sure and I also know that many of these problems will never be fixed but I don't care much about any of those. (In my opinion, they are also present in Witcher 3.)
I think what is really pulling me into the game is the world and the love you see that has been put into it as well as the atmosphere, the characters and the story. While Ubisoft games have a detail rich world, they usually totally lack in the last points listed.
apart of the setting CP77 is absolute nothing special in any way - not in mechanics, not in storytelling, not in innovation - everything their promo stood for. If you take a look at Remember me a game with an equal setting than CP77 it becomes competition pretty fast - difference is RM was released 10 years ago...
As you might have guessed when reading the paragraph above I completely disagree. The game is special regarding characters, atmosphere and story, but it is not innovative. However, as far as I can tell they never claimed to be. While I did enjoy RM I would say Cyberpunk 2077 is vastly superior but I would also not go as far as directly comparing those two games because they are too different.
You might be right there, they should add half stars tho imo. But it seems on the 10 scale average is 7 so it seems allways scewed towards the top end for some odd reason.
I think the reason for not adding half stars or not having 50% available is to force people to make up their minds whether or not it is good or bad.
i play on a fairly high end computer and i havnet had many issues. Goofy bugs every now and then but when people were saying it was "unplaybe" i think was a bit bratty. GTA and Skryim were buggy as crap when they came out too
I remember one issue regarding savegames (which was also present in Witcher 3 to a certain degree) that they fixed which stopped my from playing the game just to be on the safe side. Then I also waited for 1.2 just to have various small issues fixed that would ruin the atmosphere and from then on I just enjoyed the game.
Honestly though, I have seen much buggier games with a better user reception than Cyberpunk 2077. One problem might be that it was buggier on consoles while games are usually buggy on PC. If it was the other way around, the general perception would be more favourable I assume given that PC players complain about anything.
Likewise, gamers nowadays expect games to run on toasters no matter what it looks like and if their FPS does not hit a certain target in their head the claim the game is not optimised. One example of this is the developers of Dying Light 1 reducing the effect of the draw distance slider because people were annoyed by not having constant 60 FPS when putting it to the right. So, they went ahead and greatly reduced it and now everyone is able to put this slider to the right and is happy. Personally, I prefer setting intended for future hardware but history is a clear warning against such things.
Pc edition was probably the most stable. I also remember them having too fix AMD cpu SMT (that they did something weird too after). For me it was fairly stable, i ran into more quest bugs and odd behaviour after patches then at release/day one patch.
That's on AMD, not CDPR. They worked together and AMD recommended not using SMT, but CDPR opted to use it on low-mid range CPUs after re-consulting with AMD again. I think the performance figures are slightly improved for those CPUs, but I does not affect high-end.