Im not that suprised tbh, if they made 1000 "planets" it would be weird if it wasent procedural in some way. Im guessing even Skyrim and Fallout4 is in some ways. They probably have a Landscape generation procedural program or something. Then they go in manually and add/remove shape stuff and add caves/building so on. Its much faster then making every part by hand for sure. Still theres alot of years between there games.Todd just said something in an interview that made me a little disappointed but only because I made an assumption. My assumption was that the planets were going to be actual spheres that the space ship could fly around AND the player could circumnavigate on foot.
However Todd said that these maps have to be "infinite" as part of the explanation as to why procedural map creation had to be used.
DAM! (forehead slap) of course the maps are FLAT game maps. But to give the illusion of an entire world the maps go on forever.
I hope at least maybe they will stealth transport you back to (in front of ) your start point to create the illusion that the planet (the map) is a BALL and not a flat land. But I think that may be asking too much.
Saw a pretty interesting argument that Bethesta isent really a giant studio, witch kinda explains the long wait between teh games and i kinda was shocked. Though they were bigger tbh.