The Small Stuff

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yabab

Forum regular
I'd say the stuff that holds the game back the most (besides bugs, of course) is small and could've been patched in way back in 1.2 or should've shipped with the game to begin with:
  • An option to consume the food or drink you just bought straight from the vendor, so you don't need to open an entirely separate menu screen immediately after leaving the previous one when having a drink at the bar or eating in a restaurant;
  • A reverse camera option while driving in first person, so I don't have to switch into third person just so I don't take the street lamp with me (or kill someone) whenever I'm backing out of that tight parking position I found;
  • Walking speed as the default on PC; and a toggle that actually respects/remembers your preference when using a keyboard instead of shifting V back to jogging whenever a first person cutscene plays or I enter a small building interior;
  • Have at least some NPC's driving bikes around town, since it's not like the third person animations aren't mostly there. Even if repetitive, that's still less jarring than being the only person actually driving a bike in Night City;
  • If you're gonna lock me into a conversation with an NPC while we're walking somewhere, you might as well take movement away from me and leave me just controlling the camera. That way you can actually place me beside the character, so I can alternate between looking at where I'm going and the NPC's face. It's not like we're not on rails already anyway...
  • Don't map the dialogue skip to the stance button: there're lots of times when changing your stance mid conversation enhances roleplaying. For example, when talking about a corpse lying next to you or when a conversation is triggered while you're crouched.
  • Crafting (dismantling, creating and upgrading) should require you to be at one of your apartment's stashes. V's not improvising a quick Molotov in the apocalypse, they're casing shells, building precision weaponry, handling delicate medicine. That would also give the player more of an incentive to use the home's facilities and even go to sleep;
  • Bikes shouldn't have gotten stashes: they're already super useful for other reasons, the benefit of space should be reserved to cars;
  • While still on the topic of stashes: split the home and the vehicle stashes. They don't need sizes, but there's no reason something in my car should teleport to my home as in Resident Evil's special chests. That way you can actually forget something in the car when you get home;
  • I can understand escorted NPC's hanging back when in hostile areas: the AI's not that good at moving and staying out of sight. So it's that old question of leaving them out of the picture or breaking immersion by not making the NPC trigger guards. But once I'm outside of a hostile area, make sure the escorted NPC is following me closely. It looks ridiculous that the escorted NPC just stares at me walk away before starting to walk again once the maximum distance is reached;
  • Delay the police! I can understand not wanting Cyberpunk 2077 on TV being accused of letting young children massacre virtual people on the street, but the game has a rating and the NCPD doesn't have time to respond to every single small crime: if the player has 1 star, then the police should take a long time to respond. If the player keeps killing civilians, then you increase the stars and drastically decrease the response time. This would've prevented a great deal of backlash from the immediately spawning police during the launch of the game;
 
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Don't map the dialogue skip to the stance button: there're lots of times when changing your stance mid conversation enhances roleplaying. For example, when talking about a corpse lying next to you or when a conversation is triggered while you're crouched.
This, so much this.
I play as a stealthy netrunner and there was an uncountable amount of times when I crouched into some room - only to be greeted by a dialogue, and instead of standing up character just skips the line all together. The rest of the dialogue, which are often supposed to be rather dramatic, is spent in the crouching pose. Very immersive.
 
This, so much this.
I play as a stealthy netrunner and there was an uncountable amount of times when I crouched into some room - only to be greeted by a dialogue, and instead of standing up character just skips the line all together. The rest of the dialogue, which are often supposed to be rather dramatic, is spent in the crouching pose. Very immersive.

Wait, are you saying your conversations in real life don't look like this?

1665500036237.png


I thought that was the norm.
 

yabab

Forum regular
This, so much this.
I play as a stealthy netrunner and there was an uncountable amount of times when I crouched into some room - only to be greeted by a dialogue, and instead of standing up character just skips the line all together. The rest of the dialogue, which are often supposed to be rather dramatic, is spent in the crouching pose. Very immersive.
Probably my biggest gripe in the entire list!
 
Agreed on everything, I think. Examples of a lot of these points have instances like eating food at vendors are already in the game so it shouldn't (?) be an enormous task to implement ... right?

Police response is a big one; half the community seem to want a GTA style wanted system, wheras the lore in-game indicates that the NCPD is overworked and understaffed to the point where they are unable to respond to many violent crimes, etc., yet at the same time I can't even accidentally clip a pedestrian in my car without an army jumping on me on 0.5 seconds.

I think a wanted system as such (including the half-implemented one we already have) should probably be abandoned and replaced by a MaxTac response team in case if any Vs out there want to go Cyberpsycho and start shooting up pedestrians.
 

yabab

Forum regular
Agreed on everything, I think. Examples of a lot of these points have instances like eating food at vendors are already in the game so it shouldn't (?) be an enormous task to implement ... right?

Police response is a big one; half the community seem to want a GTA style wanted system, wheras the lore in-game indicates that the NCPD is overworked and understaffed to the point where they are unable to respond to many violent crimes, etc., yet at the same time I can't even accidentally clip a pedestrian in my car without an army jumping on me on 0.5 seconds.

I think a wanted system as such (including the half-implemented one we already have) should probably be abandoned and replaced by a MaxTac response team in case if any Vs out there want to go Cyberpsycho and start shooting up pedestrians.
Yeah, the lore already states people need light pistols to go get groceries. Anything less than a massacre should just go by unnoticed.
 
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An option to consume the food or drink you just bought straight from the vendor, so you don't need to open an entirely separate menu screen immediately after leaving the previous one when having a drink at the bar or eating in a restaurant;

I would personally want that the bartender/food vendor menu was different, you could only buy couple items at a time, and the items would appear as physical items on the counter so you could just click "eat" or "drink" straigt up, without having to go through the clunky inventory.

I also totally want walking speed to be a default, and jogging to be the toggle. I hate when doors randomly reset my speed to jogging...
 
I would personally want that the bartender/food vendor menu was different, you could only buy couple items at a time, and the items would appear as physical items on the counter so you could just click "eat" or "drink" straigt up, without having to go through the clunky inventory.

I also totally want walking speed to be a default, and jogging to be the toggle. I hate when doors randomly reset my speed to jogging...
That would be the best solution, or actually being able to take a sit in available tables or stalls in restaurants!
 
Delay the police? What Police? I never see them even when triggered. I only come across them when they are investigating crime scenes.
 
I wish the hotkey for meds had more slots and a scroll option. (Let me slot in a stack of food and a stack of drinks. Let me HOLD the button to consume the meal, beverage, or healing stim. Let me PRESS the button to scroll.)

While we’re at it, figure out a way to slot more grenades types so we’re not having to open the inventory to swap out Flash Bangs for Frags or whatever. (Maybe we could press the quick key WHILE holding/cooking the grenade to swap to a different grenade.)
 
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