This!KnightofPhoenix said:CDPR, please consider a Montreal HQ
Welcome to the new members and I hope they'll acclimate asap!
Vive le Québec!
This!KnightofPhoenix said:CDPR, please consider a Montreal HQ
Welcome to the new members and I hope they'll acclimate asap!
slimgrin said:Holy hell, they're nabbing my fellow Merricans. No one is safe!
...wait a minute. He worked for Bioware? Heh, finding greener pastures. Good for him.
Edit- And Gene worked for the now defunct 38 studios.
CostinMoroianu said:Is it unfair to criticize someone who is new at their job before the first game they are working on even comes out?
GuyN said:Yes, it b***dy well is. It's unfair, foolish, and mean. How would you like somebody badmouthing you for work you aren't even responsible for, just because they think your boss was no good.
GuyN said:Yes, it b***dy well is. It's unfair, foolish, and mean. How would you like somebody badmouthing you for work you aren't even responsible for, just because they think your boss was no good.
Congratulations to Bill and Gene on taking a leap of faith that I could never have done. And best wishes for your creative fulfillment and the success of your games.
CostinMoroianu said:SWTOR, ME3, DA2 are all shit in many eyes, and it's not something that relates to the decisions made by the people at the top ( besides the ME3 ending but even that was decided by Hudson and Walters, not the company CEOs or EA ). The Qunari look was something pushed by the art team, the forced harvester fight by the gameplay team who wanted to add another boss, the bad writing in all those games by all those writers and so on.
So yes, I am very hesitant about anyone who worked for Bioware.
How sad it must be to go through life thinking nobody who works for a company that does not reward talent has any talent worth taking to a place where it will be developed and valued. How did Bioware wrong you so deeply that you must belittle anybody who ever worked there or anybody who hired them, knowing nothing about what they contributed or what their talents are.
He worked on SW:KOTOR, isn't that the one everyone loved? (His CV details all of the games he worked on) He's a character artist, not a writer, and it's evident from the portfolio his work is on par with what we've seen in TW2. Now, if they got shitty writers I'd be worried, but an artist? Who worked for Bioware pre-Dragon Age at that? It doesn't make much sense.CostinMoroianu said:But for Bioware...well after everything Bioware has done to KOTOR, Dragon Age and Mass Effect especially in cool cinematics and art design taking precedence over good story then let me say that I am not happy to hear this piece of news.
Dona said:He worked on SW:KOTOR, isn't that the one everyone loved? (His CV details all of the games he worked on) He's a character artist, not a writer, and it's evident from the portfolio his work is on par with what we've seen in TW2. Now, if they got shitty writers I'd be worried, but an artist? Who worked for Bioware pre-Dragon Age at that? It doesn't make much sense.
Nevermind, we're on the same page. I was confused.CostinMoroianu said:Well he is probably lead concept artist for Witcher 3 Slimgrim.
Oop back @ me, then, I got confused by the year.CostinMoroianu said:EDIT: Actually it was SWTOR, but it was from 2005 until 2007 as lead character designer, but given that game only came out last year, fair enough.
Dona said:Oop back @ me, then, I got confused by the year.
He is a character designer, what else is he supposed to do? My point is, I don't see how his job alone can affect CDPR's projects. You can't always get that 'dream' project right away, you know
What relevance does that have on his ability to do his job, though? They all vote on things together, so one person's impact is negligible. It's not like he'd be coming in and automatically be given a huge amount of power to change things, regardless of how things may or may not have worked at Bioware.CostinMoroianu said:The problem I have with Bioware games, including SWTOR in regards to artists is that they have influenced the quality of story, granted this applies a bit more to cinematic designers then character artists but both have their influence. ( The Qunari thing was done purely by character artists who wanted their way for instance ).
From that blog post I linked to:CostinMoroianu said:In cases like that ( and DA:O had the least of them compared to SWTOR, DA2, ME2 and ME3 ) what I see is story being affected in a negative way by artists trying to make it look cool.
They seem to have mechanisms in place to avoid that whole "looking cool over credibility" mentality, so I wouldn't worry about it.
Sorry, my post was really unclear. I was actually referencing the forced harvester fight that you said was the result of the gameplay team, and pointing out that something like that wouldn't happen because of the system they use. Meant it as an indication of how they find ways to avoid things like that in general, not an implication that they vote on everything in exactly the same way. It would strike me as strange if they didn't put other elements of the game—especially the story, given that their games are so story-heavy—under that same kind of microscope.CostinMoroianu said:In regards to that blog post, keep in mind that's purely related to gameplay mechanics. There's no mention of story or cinematics or art or audio in there...besides the impact some gameplay choices have on story. I certainly would hope they don't have such a voting system for the story.
JackintheGreen said:I think we all can complain about some (or many) things from the country we live in... But payment is subjective here, as I dont believe cost of living in Poland is as high as in the States. Healthcare is free and good education is also free -which would be unconceivable in USA-, two good things they kept from the socialist era.