Man. You scared me there for a second. I thought you were hoping that they make their engine flexible enough, so that they don't have to make several versions of future games, but just one that will work on all PCs, consoles, portables, mobiles, tablets, PDAs, smart TVs, cameras, fridges, calculators, watches and thermometers. 'Cause that's the trend these days, isn't it?Gilrond said:Congratulations! I hope with your growing interest in other platforms you'll make your engines more portable and we'll see the Witcher 3, Cyberpunk and whatever else you plan, released on Linux as well
Gilrond said:As far as I understand, CDPR now are working on OpenGL support for the Witcher 2 at least, so let's hope this effort will carry onto their future engines and titles as well.
1. Any sources for the OpenGL rework?Gilrond said:Making different builds is expected, that's not the point. The point is, that if engine supports both OpenGL and DirectX and mostly relies on portable technologies (OpenAL and what not) avoiding lock-ins into some weird Microsoft APIs, they can relatively easily create builds targeted for Windows, Linux, Mac OSX or whatever. There still can be some OS specific layer, it'll be just much thinner, reducing platform adaptation efforts. As far as I understand, CDPR now are working on OpenGL support for the Witcher 2 at least, so let's hope this effort will carry onto their future engines and titles as well.
PDA and calculators are too underpowered for high end games as of now. May be in some future they'll get better, but not yet
norolim1 said:Any sources for the OpenGL rework?
It's not a direct source, rather a deduction from their statement that they are working on the native Mac OSX version of the Witcher 2. That requires working with OpenGL. Unless I misunderstood what they really mean. Do you think they meant a Wine based adaptation, and not a native version?norolim1 said:I'm sorry, I do not recall seeing an announcement that they were doing an OpenGL port of their engine... Where was this reported?
Never too late to untie one's development from non portable environments (as much as possible). Cross platform development is more complex. But it is beneficial.norolim1 said:It would be surprising for a developer closely tied to a Microsoft development environment and no products with announced native (not Wine) OpenGL support to do this.
The point of course is not only in the processing power, but rather in usability of such kind of scenario. Are you going to use fridge door as an input device?-)norolim1 said:So, calculators are undepowered, but thermomers and fridges will do just fine?
Gilrond said:It's not a direct source, rather a deduction from their statement that they are working on the native Mac OSX version of the Witcher 2. That requires working with OpenGL. Unless I misunderstood what they really mean. Do you think they meant a Wine based adaptation, and not a native version?
LicaonKter said:nope, Witcher2 on MAC will be native, so it's ported to OpenGL... now to pressure them for a Linux version guys & gals
MM360 said:<p>We are pleased to announce that The Witcher franchise has sold over 4 million copies of both games. The first installment of the series is available for PC and Mac. “The Witcher 2” can be experienced by PC and Xbox 360 users and will hit Mac computers in the future.</p>
<p>“I’m still amazed with the result we have achieved with The Witcher franchise,” said Adam Badowski, head of CD Projekt RED studio. “Many gamers on many platforms have been drawn to the vivid and complex world we have created. In the gaming world summer means a lot of great, hot deals. So if you still don’t own the game look out for both retail and digital special offers.