...Impressive. Everytime someone exposes their opinion about something that they find unrealistic in this forum, someone HAS to come and say "Hurr durr dis isn't a (Insert factor that lacks realism here) Simulator, hurr durr".
Games are supposed to improve. Realism is an important part of immersion - for obvious reasons. There's NOTHING wrong with wanting your enemy's bodies to stay in your screen for more than 5 seconds, after all, we all know that bodies don't evaporate into thin air almost immediately after dying. I can even see persistent bodies working really well with what he suggested, like passing by somewhere you killed a person or a monster in the past, and seeing that now it's rotten and covered with flies and what not. Honestly, what is so wrong about that? Please learn to accept other people's opinions. Thanks.
...A "brown" and a "yellow" bar, however, may be too much if you ask me. LOL
Still, the game wouldn't be classified as an "Excrete Simulator" instead of a RPG.
Games are supposed to improve. Realism is an important part of immersion - for obvious reasons. There's NOTHING wrong with wanting your enemy's bodies to stay in your screen for more than 5 seconds, after all, we all know that bodies don't evaporate into thin air almost immediately after dying. I can even see persistent bodies working really well with what he suggested, like passing by somewhere you killed a person or a monster in the past, and seeing that now it's rotten and covered with flies and what not. Honestly, what is so wrong about that? Please learn to accept other people's opinions. Thanks.
...A "brown" and a "yellow" bar, however, may be too much if you ask me. LOL
Still, the game wouldn't be classified as an "Excrete Simulator" instead of a RPG.