This is what I mean, change the mechanics of what the safehouse is. I'm saying it would be cool to have the safehouse to be based off of what you choose in the game. It could mean stealing it from a mob boss or etc. In my opinion, safehouses are becoming a little boring because they are too broad and don't reflect on who or what your character is. Yes, customization like decoration is a must, but having something that reflects your character is even greater. Such as: a tech would pick a place near satellites or what not because it's easier to hack, an assassin would pick somewhere near a place where there is lots of contracts because they're easier to get, a commando/brawler type would pick a fortress or somewhere with lots of defense due to his/her previous fights.