Ok, I respect the nda and keep my word, but I'll discuss a few things in the public domain from a gamers point of view, other details will have to wait. The nda is lifted for media, and I suspect for the rest of us soon as the last beta didn't have our identifier seeded throughout the screen. A few general points first: I've beta'd many MMO's, beginning with 6 months of WoW (those and the first 3 months were an amazing time), lotro, eve, e&b, WAR
rggh, more I no longer recall. I subbed codemasters Lotro for 2 years and agree it's the better model for real content updates, improved community, and just general vibe, and the righteousness to demand dev action. Mostly I last only a few months with perhaps a winter month return yearly. Tor I lasted a month sub - I had the sense not to buy until 9 months post release, it was obvious it was rushed out the door even though I hadn't beta'd that one, it was going to be a bit longer but I wanted in before it went F2P, enjoyed the SP & some story and maxed quite a few toons, discovered endgame was non-existent, raids unchallenging, and it suffered from a generally toxic atmosphere, never could make enough friends to lift it out of the rut. Eve, although I've only subbed for 4 months since release - due really to not being able to devote the required time to it for many years post release - is the best MMO there has been IMHO, for complexity, unforgiving ruleset, & player freedom. But it intimidates me to get to grips with it in it's later years, just haven't got the time. Great community though. Lotro Europe, on the Snowbourn server we betas populated had the best community I've ever met in an online game. The gameplay was fun, particularly group play, the story adequate, the world faithful, The Rift when it appeared my favourite raid ever, thursday & sunday nights raiding that dungeon with some excellent international players remains one of my fondest multiplayer experiences. Moria was great too, excellent underground design, though wick dungeon grind originally. Best clan I've ever been in "The Last Alliance" also known as The
Grumpy
Old
Gits, are still people I miss, and were hard to leave, but F2P - although reasonably implemented - and moving to Turbine, killed it for me.
Plus I'm one of those Morrowind nuts. Daggerfall was my first but buggy as hell, all I really got out of that was the impression this world was for me, if only I could rely on it to work, and it meant MW was an anticipated game bought day 0, and on my desktop to this day. Not my first Open World though, I was an eleven year old Commander Jameson, I was Elite.
And heres the thing,
Community will make or break Teso imo, and theres a chance it may achieve the quality I experienced in Lotro, due to the age of many TES fans ameliorating the emotional excesses of the console generation, although the one shard thing - is there one chat for
everyone in a zone? I assume so but still not sure, and
that could seriously backfire. Among other things because attracting from beyond the MMO regulars will be necessary for success, and they may have trouble guilding. The TES series has a lot of single player only types, who really should try it, but might not stay.
Because it
is a good game, far superior to 'rim & OB, better than Morrowind? I'm going to say yes. Graphics obviously. Story is back with a vengeance, Failure is back, books are there & expanded appropriately, NPC's are generally interesting and there are non-generic MMO quests - it seems to me the majority are so, the World changes as you act in a rather subtle way with the curious implementation of instancing that is more like a "layering" of each players game over another. If theres mobs in an area you've to kill for a quest implying you are clearing the area and you complete the quest, the mobs disappear, and appropriate changes may begin. Often you only see other players around quest givers, but just for a split second, you could almost - and probably do most of the time - miss their brief appearance as the layering divides you, it isn't jarring.
@Dona; I disagree "that it follows known models all too closely" if that refers to mechanics, I really don't see that. True theres MMOs I haven't seen especially recently (GW / TSW / I really don't follow these things too closely anymore). A lot of people in beta didn't seem to grasp a basic mechanic of the game, you have five action slots at any time, thats basically all the skills you can bring to a battle, there's no way to quick swap this action bar, and though add ons are in the menu I doubt such will be modded in as what you have slotted is what advances in level. Leveling up, new skill acquisition through numerous methods, and how you can individualise your character is all out there (heavy armour mages etc is
your choice, you level the skills you decide to use), and I find it novel. I didn't spend much time on creation screen, just enough to see there was the largest amount of sliders effecting vertices that I think I've ever seen, but theres an official vid of that out I thought. PVE agro seems to be as you'd expect, The Trinity is valid but is it the only way? Perhaps not.
Who has been asking for this game? Just about every TES fan not stubbornly wedded to SP. TBH I prefer the
idea of SP for TES, but realise this, I've been a fan for 20 years, and ignoring the procedural DF,
this is the
only way we can reasonably expect to see all Tamriel in any of our lifetimes. Reason enough to give the game a try, at least for the box month. Will it last, I dunno, but the combat both FP & OTS
has been fun for me, and if collision detection makes it into PVP that might be the best ever. Crafting is frigging excellent... grind? wtf is that? Doing Stacks over dinner? Thing of the past. Make what you need, no more.
Among beta the chief discussion appears to be the pricing model, my stated opinion is they should drop the sub by half, that would solve the issue for most of us I think, but knowing the suits ruling over there it seems highly unlikely they'd take my advice. But if you think about it, theres a lot more than one game in there by TES' single province standard.
That'll do I think, yep there's important to MMO'er's stuff I haven't discussed, that'll just have to wait.