Walkable meshes, such as buildings
So, my problem is the following:
I've placed a Warehouse, using the template I find in templates\environment\architecture\port_buildings\warehouse_01
After having placed it in the map, I'd like to walk into it: Geralt should therefore take the few steps of its stairs, and walk on its wooden stage.
So, I place lots of path areas to be sure that the mesh is modeled correctly, generate the navigation map as I always do and try to walk in.
Unfortunately, although Geralt can be stopped by the pillars and external walls of the warehouse, he totally ignores the wooden stage, walking through it.
Basically, Geralt always walks on the terrain base, even if it means walking through the mesh itself.
Yes, it has collisions, as I can see by activating the filter for it. And yes, the walkmap is generated, as I can also see.
However, Geralt always passes through that wooden stage.
What can I do?
Thanks for any help
So, my problem is the following:
I've placed a Warehouse, using the template I find in templates\environment\architecture\port_buildings\warehouse_01
After having placed it in the map, I'd like to walk into it: Geralt should therefore take the few steps of its stairs, and walk on its wooden stage.
So, I place lots of path areas to be sure that the mesh is modeled correctly, generate the navigation map as I always do and try to walk in.
Unfortunately, although Geralt can be stopped by the pillars and external walls of the warehouse, he totally ignores the wooden stage, walking through it.
Basically, Geralt always walks on the terrain base, even if it means walking through the mesh itself.
Yes, it has collisions, as I can see by activating the filter for it. And yes, the walkmap is generated, as I can also see.
However, Geralt always passes through that wooden stage.
What can I do?
Thanks for any help