Problem with RED kit Exporter.

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Exporting the collision mesh does not work so don't select it.

Use Collision menue from REDKit's Mesh editor for creating a collision mesh as suggested by Klabautermann in his Importing static meshes tutorial.
 
I know that REDkit able to create their own collision, but I would like to make their own, which will be better for optimization. For example, if I import Castle, collision of the castle will occupy a lot of memory space, which is bad for optimization.
 
Yes, its bad the way it is now - we all know that.
But you cant do anything.
We have to wait until CDPR fix the plugin.
 

Ark

Senior user
Getting the same error on Max 2009, even when trying to just export the render mesh. Anyone know what's causing this?

For some reason it doesn't look like Max is loading the plugin at startup and when I try to launch it through the plugin manager, it just gives an error message.
 
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