Dehype a bit, it's the same segment:
http://forums.cdprojektred.com/threads/29906-E3-2014?p=1324342&viewfull=1#post1324342
http://forums.cdprojektred.com/threads/29906-E3-2014?p=1324342&viewfull=1#post1324342
I'm pleased what they show :hatsoff: but:
-I hope there will be something like stamina for dash(dodge) where u can't dodging all the time. for example u can dodge 2 times in 4 sec and then u need to block incoming blow it would give more tactical fight you need to know when to dodge. Last thing I want is dodging over the place without a reason.
-monster hunting could depend on difficulty: easy-clues bright ass..like they show, normal-more bland colors, hard-less clues etc.
-first I was thinking about signs other way: igni- attacks single opponent, aard- multiple opponents, yarden/quen- like they show and axii for calming your "Roach" if nearby is strong monster then horse refuses to go forward, negotiate prices/persuade others (maybe stats like in fallout which gives u higher chance of success?) and stunning effect in fights which could be very useful underwater
Dehype a bit, it's the same segment:
http://forums.cdprojektred.com/threads/29906-E3-2014?p=1324342&viewfull=1#post1324342
Dehype a bit, it's the same segment:
http://forums.cdprojektred.com/threads/29906-E3-2014?p=1324342&viewfull=1#post1324342
Dehype a bit, it's the same segment:
http://forums.cdprojektred.com/threads/29906-E3-2014?p=1324342&viewfull=1#post1324342
Marcin wrote that today there will be two presentations (IGN and GS) and both with the same segment, not that the same as yesterday
Marcin wrote that today there will be two presentations (IGN and GS) and both with the same segment, not that the same as yesterday
marcin wrote that today there will be two presentations (ign and gs) and both with the same segment, not that the same as yesterday
I think they should just give us the same segment as yesterday instead of playing with our emotions like this.
:troll: