Dismemberment in TW3

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You just can't deny that, and if you take into account that a Witcher is much stronger than a regular human, dismemberment becomes mandatory.

A witcher isn't much stronger than a regular human warrior... I really don't know where this comes from.

He has two major traits which come with his mutations:

- He has no feelings so he also doesn't fear monsters. (at least in theory...)
- He has improved senses and reactions.

On top of that he is a master in sword fighting and he learnt how to use weak magic by using witcher signs.

Apart from that Geralt is a pretty regular guy. He is not a super hero who can deal with each amd everyone without any effort. Someone like Bonhardt could possibly have killed Geralt as he did before with other witchers and he was no mutant or monster.... ;)

Also the force caused by a sword comes mainly from technique and not from pure strength (of course you have to have the strength to swing it but you don't need to be a mutant for that). You can of course dismember human limbs if they are unprotected, nobody denied it. But Geralt doesn't dismember each and every human enemy he faces in all sorts of gory ways. His fighting style is brutal, efficient and bloody but not that over the top.

And with disappearing blood effects and even corpses the whole gore system sems to be pretty unfitting to me. I hope that at least on PC blood effects and corpses will stay until we leave the area...
 
OP - speak for yourself, I'm fan of witcher series , I have read the books and I like the new dismemberment system.

And please don't start with realism here. :facepalm:
The only "realism" you have seen is from the movies lol ?!
 
I don't think it's a question of keeping it or not. the question is in what way and how frequently will we be chopping people up. occasionally cutting someone in half could be okay, but if every single enemy ends up in pieces that's a bit of an overkill. literally.
 
Well, I really hope the system can at least distinguish between unarmoured and armoured foes. It would be pretty hilarious to see that body split with a soldier in full plate armour.... :p

@lord_blex
In the gameplay footage from the MS conference each of the three bandits was dismembered, 100% quote. First lost his head, second his arm, third his complete lower body...
 
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Dismemberment was one of the features many people wanted back, so I have to disagree with the op though It does have to be done with a certain amount of discretion. I really like Guipit's idea of taking a potion to increase chance of dismemberment.
 
Dismemberment was one of the features many people wanted back, so I have to disagree with the op though It does have to be done with a certain amount of discretion. I really like Guipit's idea of taking a potion to increase chance of dismemberment.
I'm really against that potion idea. That would result in the constant need of drinking potions if you like the dismemberments which would be a chore and completely unnecessary.

A much better solution would be a slider to adjust your personal preference. Three options, like no dismemberments, a fair but rare share of dismemberments and frequent dismemberments should be enough imo. And of course you shouldn#'t be able to dismember armoured enemies. ;)
 
@guipit
Take a 100th REDpoint.
on topic: What we've seen so far looks fine, I seem to remember Ciri being the one who went for the light, more precise attacks (like in Houvenaghel's arena).
 
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In the books Geralt left enemies in the exact same state he did in the demo(body parts everywhere and seriously mangled bodies) , I really like how dismemberment was treated as a result of his normal blows, but geralt dismembers people because he is stronger and was taught to go for the nasty spots in his training, not because he takes pleasure in it, so having a sign ability specially to pull off a dismemberment or a "decap" (like Mamais said) is stepping too far, imo they should leave dismemberments an decapitations in the normal blow and get rid of the "if the enemy is stunned you can pull off nasty dismemberments or decaps" thing, they should be a surprise not something you try to pull off
 
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All I know is way back when cdpr was making TW2 I was on here asking for this gore in the gameplay and I knew nothing about TW then at all and still after 5 years I am all for the limbs cutting, it just feels good ya know. The cool thing is it might be a hand or a leg maybe a head or both arms or a torso. I think the random limb cutting is really, really fun idea and I like it a lot. I hope they have tons of it, in neat ways spread-out in our combat as we explore this new world. It's a very healty and much needed ego boost for us as new players in such a deadly and unforgiving world. :) Oh & Thanks cdpr for the flies & dead bodies that I asked for in TW2/TW3 looks much better and more fun in every way!!
 
In the books Geralt left enemies in the exact same state he did in the demo(body parts everywhere and seriously mangled bodies) , I really like how dismemberment was treated as a result of his normal blows, but geralt dismembers people because he is stronger and was taught to go for the nasty spots in his training, not because he takes pleasure in it, so having a sign ability specially to pull off a dismemberment or a "decap" like Mamais said is stepping too far, imo they should leave dismemberments an decapitations in the normal blow and get rid of the "if the enemy is stunned you can pull off nasty dismemberments or decaps" thing, they should be a surprise not something you try to pull off
Well, we don't really discuss about decaps in general but about their actual ratio in the game and the sort of dismemberments. I think few people are against quite frequent dismemberments of limbs like arms and even heads or other really gory stuff like deep wounds. But cutting a body in two halves should at least be a rare exception and not each and every enemy should be dismembered. ;)

I fully agree with you about signs and potions. They souldn't be used to prepare enemies for being dismembered. There should be quite a variety of death animations caused by sword wounds and only some of them real dismemberments imo. And they should randomly applied based on the sort of enemy and the armour he is wearing.


@ONLY ONCE

Goreporn -> boner -> (ego) boost

You pervert... :p

Just kidding... ;)
 
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Psssst, don't talk loud about bad old habits... :p

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I think another reason for less frequent dismemberments is that they can become quite boring if they happen too often. After decapitating 30 enemies we might very likely think "wow, another headless body, coooo....zzzzzzzzzzzzzz". Rare dismemberments will probably give us more WTF moments. Just think about playing the game for 5 or 10 hours and then - out of a sudden - Geralt just cuts a man in two halves from the shoulder to the hip. That would be something new and fresh and a real WTF moment. A moment you would possibly tell to your friends when talking about the game. If you perform gory dismemberments in each and every fight they will become pretty much standard and less exciting soon. ;)
 
If they did it not in a "FUCK YEAH" way but in a more "Holy shit Geralt" way I wouldn't mind guts too, but gory stuff like that has a high risk of being overdone.
I wouldn't mind very quick non cutscene gory kill animations too, like geralt thrusting through a guys stomach or Geralt slicing the carotid.

And please please please CDPR for gods saake!! Bring back this animation from W2!! I'm begging you!! please!!

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[video=youtube;Sq-uMIZGETs]http://www.youtube.com/watch?v=Sq-uMIZGETs[/video]
 
I think another reason for less frequent dismemberments is that they can become quite boring if they happen too often. After decapitating 30 enemies we might very likely think "wow, another headless body, coooo....zzzzzzzzzzzzzz". Rare dismemberments will probably give us more WTF moments

I think that having them often would be good actually instead of just WTF moments, because medieval fighting was bloody.

People in medieval fights very often lost limbs and body parts, even if they survived the battle. In fact a lot of people survived battles with wounds like that, what I think would be awesome is if you cut off an opponent's army he surrenders, instead of that being a kill animation.
 
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