@Marcin Momot It sounds all nice and interesting, apart from the part with replenishing potions. When they refill during meditation, does it consume some more ingredients? If yes - that's fine. [EDIT: They don't consume ingredients, not good]
You may think stashing items for later is a problem, but it shouldn't be the case in the Witcher - no one complained about as far as I'm aware. Witchers need to prepare before the fight, they need to gather useful things. It's their strenght. And your solution makes that preparation phase less important, less meaningful. You just have to meditate and wait for the refill with no sweat.
All in all, I think you are heading in the wrong direction, trying to improve and change something, that was already a well functioning system.
Here is how I would do it:
- Add more depth to the W1 system, by adding mutagenic potions, that are drunk before the fight and last a long time (not infinite), very toxic
- Normal potions work the same, can be drunk in combat, last short time, less toxic (but still - max 3 or 4 with alchemy tree)
- Brewing potions during meditation, makes a batch of a certain potion (for example 5 uses/small bottles), need quite a few ingredients (so it's not too easy too make), takes one slot in the inventory (or a double slot) - doesn't stack, so you cannot fit too many. Solves a supposed problem of making too much potions.
I encourage feedback and improving my idea and posting your own - it may be useful.
You may think stashing items for later is a problem, but it shouldn't be the case in the Witcher - no one complained about as far as I'm aware. Witchers need to prepare before the fight, they need to gather useful things. It's their strenght. And your solution makes that preparation phase less important, less meaningful. You just have to meditate and wait for the refill with no sweat.
All in all, I think you are heading in the wrong direction, trying to improve and change something, that was already a well functioning system.
Here is how I would do it:
- Add more depth to the W1 system, by adding mutagenic potions, that are drunk before the fight and last a long time (not infinite), very toxic
- Normal potions work the same, can be drunk in combat, last short time, less toxic (but still - max 3 or 4 with alchemy tree)
- Brewing potions during meditation, makes a batch of a certain potion (for example 5 uses/small bottles), need quite a few ingredients (so it's not too easy too make), takes one slot in the inventory (or a double slot) - doesn't stack, so you cannot fit too many. Solves a supposed problem of making too much potions.
I encourage feedback and improving my idea and posting your own - it may be useful.
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