I'd say indie developers are under pressure, depending on the game and company. Hare Brained Schemes doing Shadowrun - they had a LOT of pressure. Obsidian doing Pillars - same. I mean, it's friendly pressure, but it's there. Lot of expectations. InXile is only working on those two games, and one is out a year later than the other. I'm not sure I'd say that's the same as how EA does things, or what pressures are applied to the team.
It's a different kind of pressure. Trying to do a job and satisfy your fans, or create a market for a new IP is hard enough, but I imagine getting a product out on-time and under budget when it costs 20 million dollars to make brings it's own particular fun. I'd also agree that bigger studios are reluctant to take chances, whether it be on a new API or whatever. Whether smaller guys will, well, we'd have to look at a list of early adopters of standards like OpenGL and DX .
Both of you kind of agree on something important - that independents and AAA studios have pretty different strategies and needs. They have different market needs and different ways to achieve those needs. It's not just budget or size, it's audience as well.
So the question is, what is CDPR likely to do vis-a-vis OpenGL and Mantle? If they've already embraced Nvidia.
It's a different kind of pressure. Trying to do a job and satisfy your fans, or create a market for a new IP is hard enough, but I imagine getting a product out on-time and under budget when it costs 20 million dollars to make brings it's own particular fun. I'd also agree that bigger studios are reluctant to take chances, whether it be on a new API or whatever. Whether smaller guys will, well, we'd have to look at a list of early adopters of standards like OpenGL and DX .
Both of you kind of agree on something important - that independents and AAA studios have pretty different strategies and needs. They have different market needs and different ways to achieve those needs. It's not just budget or size, it's audience as well.
So the question is, what is CDPR likely to do vis-a-vis OpenGL and Mantle? If they've already embraced Nvidia.