A multiplayer game, really? Where are the players interactions?
I am talking as a player of board game, the principle behind this one is not bad, but it would never work for board game player as is, there is neither cooperation nor competition, it could be played only as a single player game where player compare score and it would be the same.
The only interactions are the monster and fate "tokens" placement from time to time. And even this not important as you encounter more tokens by yourself and the game than from other players.
There is no limited ressource mechanics (4 space each with same reward per city, no dwindling ressource (you can take as many as you want from each town). Gold has nearly no use apart from one character, but there are so many reward in gold.
You can't really see what the other players do (can't zoom on cards or anyhting), nor can you see their fights or anything (where the other players usually check that your actions correspond to your dice or ressources).
I have played 2 games, two different characters and their was no fun apart from the discovery, nothing to chat about, nothing making me wants to go back to the game as it is "sold" : Multiplayer. The witcher adventure gale as a solo board game could be good to pass a few moments along a quests where you try to beat your best score. And that sums it up.
Either for the beta you don't want to reveal too much and only tests the server back end, bugs due to configuration or unexpected actions by players. Or you clearly need to change the sale pitch of the game,.
I am talking as a player of board game, the principle behind this one is not bad, but it would never work for board game player as is, there is neither cooperation nor competition, it could be played only as a single player game where player compare score and it would be the same.
The only interactions are the monster and fate "tokens" placement from time to time. And even this not important as you encounter more tokens by yourself and the game than from other players.
There is no limited ressource mechanics (4 space each with same reward per city, no dwindling ressource (you can take as many as you want from each town). Gold has nearly no use apart from one character, but there are so many reward in gold.
You can't really see what the other players do (can't zoom on cards or anyhting), nor can you see their fights or anything (where the other players usually check that your actions correspond to your dice or ressources).
I have played 2 games, two different characters and their was no fun apart from the discovery, nothing to chat about, nothing making me wants to go back to the game as it is "sold" : Multiplayer. The witcher adventure gale as a solo board game could be good to pass a few moments along a quests where you try to beat your best score. And that sums it up.
Either for the beta you don't want to reveal too much and only tests the server back end, bugs due to configuration or unexpected actions by players. Or you clearly need to change the sale pitch of the game,.