I've been wondering why the term "mutagens" shows up in articles so much. Is that what they're calling potions now or something?
Sounds good to me. The question is if the devs would actually take some of the excellent ideas and suggestions here to heart and use them to rework the alchemy system.I think they could make it possible to use both systems.
All they need is a certain type of special tool or procedure, and two special plants.
When you use a potion made without the tool and plant #1 it will kick in immediately.
Produce it with the tool and the plant #1 it will have to maybe digest longer. Then with the plant #2 you can make a potion that speeds up the process of digestion and that can be used at any time (it will have no other effect besides->(potions will kick in/ other "normal potions will not stop because they are already in the bloodflow).
As an example: You have to go into a cave - You have 4 potions (Cat (normal(without tool and plant#1 -and 2 special potions that you want to use later- 1 digestion potionplant #2)
you drink 3 right away -you can see in the dark have 2 effects on halt and can start them with potion 4.
And there they will have the opportunity to implement new equipment (extra place for flasks/craft new belts with more place (new shemata).
This way they will have both systems and all they need is 2 plants 1 tool and a few more belts for more place.
Maybe it could be that when you are outside in the wild you can just produce normal potions that kick in right after usage and in cities you can use alchemy tools in laboratories ( dont know if that is ok with the lore :/ ) to produce the "special potions". Because as far as i know the cities will be the quest hubs so it would make sense in ways of preperation
Let me know what you think about that
I've been wondering why the term "mutagens" shows up in articles so much. Is that what they're calling potions now or something?
Sounds good to me. The question is if the devs would actually take some of the really solid ideas and suggestions here to heart and use them to rework the alchemy system.I think they could make it possible to use both systems.
All they need is a certain type of special tool or procedure, and two special plants.
When you use a potion made without the tool and plant #1 it will kick in immediately.
Produce it with the tool and the plant #1 it will have to maybe digest longer. Then with the plant #2 you can make a potion that speeds up the process of digestion and that can be used at any time (it will have no other effect besides->(potions will kick in/ other "normal potions will not stop because they are already in the bloodflow).
As an example: You have to go into a cave - You have 4 potions (Cat (normal(without tool and plant#1 -and 2 special potions that you want to use later- 1 digestion potionplant #2)
you drink 3 right away -you can see in the dark have 2 effects on halt and can start them with potion 4.
And there they will have the opportunity to implement new equipment (extra place for flasks/craft new belts with more place (new shemata).
This way they will have both systems and all they need is 2 plants 1 tool and a few more belts for more place.
Maybe it could be that when you are outside in the wild you can just produce normal potions that kick in right after usage and in cities you can use alchemy tools in laboratories ( dont know if that is ok with the lore :/ ) to produce the "special potions". Because as far as i know the cities will be the quest hubs so it would make sense in ways of preperation
Let me know what you think about that
Mutagens are the "strong" potions, the permanent effect until cancelled ones.
OK. I don't know why they're so intent on having something called mutagens in every game, given that the books and Witcher 1 make it clear that Witchers can't actually use mutagens anymore. If they could, there'd be more Witchers. I guess they just really like the word "mutagen". To be fair, it is a pretty good one.
It’s safe to assume that alchemy is making a comeback, right? Are there any changes to it? Also, how vital it is using these potions to enhance Geralt, compared to going “stock” into battles?
Yes, alchemy is making a comeback, but I can’t tell you more about it at the moment.
Is the petition still on the table by the way? I have a feeling that the auto-refilling issue might have gotten buried under all the questions concerning the size of the world during the Q&A at SDCC.
And to wait another two and a half weeks for anything worthwhile on the matter to come out of Gamescom, if at all... Risky.
Considering that there are just 5-6 months tops of development time left it's definitely a risk, true, but one worth taking, as far as I'm concerned.Sounds good to me. The question is if the devs would actually take some of the really solid ideas and suggestions here to heart and use them to rework the alchemy system.
I'd take anything over that absurdly stupid auto-refilling mechanic any day of the week.
Is the petition still on the table by the way? I have a feeling that the auto-refilling issue might have gotten buried under all the questions concerning the size of the world during the Q&A at SDCC.
And to wait another two and a half weeks for anything worthwhile on the matter to come out of Gamescom, if at all... Risky.
That's somewhat reassuring, I guess.What I found quite interesting was in one of the recent interviews there was this:
Could it be possible that they're making some changes to the system and have been told to go silent on the system for awhile?It’s safe to assume that alchemy is making a comeback, right? Are there any changes to it? Also, how vital it is using these potions to enhance Geralt, compared to going “stock” into battles?
Yes, alchemy is making a comeback, but I can’t tell you more about it at the moment.
I know at E3 if someone asked, they were happy to answer with all the auto-refilling stuff. Now here he doesn't want to answer it.
I dunno, perhaps just this Red didn't want to say anything and there's other interviews where they were still answering it - but I just found that interesting.
I think a petition is too drastic. I for one would wait until Gamescom and see if they rethought the system since E3.
There are many elements of an RPG that, if done poorly, I will never bother dealing with. These can include: Crafting, Alchemy and Blacksmithing.
In all cases, if it's easier/cheaper to just find something than make it yourself, then the system loses value. It the items crafted are of menial value compared to what is readily available, then the systems lose worth. What's the point of working hard to craft an improvement to a gauntlet, if you can ride into any store and pick from a selection of 7 which are, for their price, worth the time/effort/headache of crafting those items yourself.
Alchemy is no different. The major downside to potions and blade oils were that they were limited time and you had to preemptively apply them. How the heck am I to know when/where I'm going to need them. And having me be forced to have this precognition throughout the gameplay is asking too much of me. Instead, let me prep them, let me have them at the ready, and apply them IN battle.
IMO, crafting needs to be cheaper than outright buying. Buying should be the "quick & expensive" option to getting a product. Crafting's pro are items on the cheap for the con of having to do the legwork myself. If this is not maintained, and items are cheap to buy, readily available, or ingredients for crafting are too hard to come by, then chances are I will not partake in the act at all.
There are many elements of an RPG that, if done poorly, I will never bother dealing with. These can include: Crafting, Alchemy and Blacksmithing.
In all cases, if it's easier/cheaper to just find something than make it yourself, then the system loses value. It the items crafted are of menial value compared to what is readily available, then the systems lose worth. What's the point of working hard to craft an improvement to a gauntlet, if you can ride into any store and pick from a selection of 7 which are, for their price, worth the time/effort/headache of crafting those items yourself.
Alchemy is no different. The major downside to potions and blade oils were that they were limited time and you had to preemptively apply them. How the heck am I to know when/where I'm going to need them. And having me be forced to have this precognition throughout the gameplay is asking too much of me. Instead, let me prep them, let me have them at the ready, and apply them IN battle.
IMO, crafting needs to be cheaper than outright buying. Buying should be the "quick & expensive" option to getting a product. Crafting's pro are items on the cheap for the con of having to do the legwork myself. If this is not maintained, and items are cheap to buy, readily available, or ingredients for crafting are too hard to come by, then chances are I will not partake in the act at all.