Race for the win
Technical issues:
1. While other players takes their turns I should be able to inspect my cards
2. Action log window does not work correctly. If I choose a character filter new actions of other players should not be displayed.
3. Game goal should be chosen before matchmaking.
Gameplay and concept
This is a 'race' game with no interaction between players. So... I do not really need other players to play. Maybe there will be more monsters on the board thanks to them, but that is all. I do not know if changes in base game concept are possible but I will place here some ideas.
Lets start with look of game board spaces and how they could be put to better use. There are four rings in each space. I do not see the purpose of this. With current rules of the game space could look like in Middle-Earth Quest (http://boardgamegeek.com/image/703219/middle-earth-quest) with respective colours. When I first saw game board in Fantasy Flight Games announcement I thought four rings will somehow limit other player actions, for example when player enters a space he places a token to hide one of the rings on the space and thus make it unavailable for other players. Race for resources will add interaction to the game.
Furthermore, monsters could occupy those rings making them unavailable (each monster should remove one resource ring in ALL spaces in region - I was in situation with 8 monster in a region and their number made no difference). Killing monster will clear ring for rest of the players so this rule change will require change in turn structure - combat should take place during movement, so player can acquire resource after winning combat, or combat/foul_fate should be third but mandatory action, so player could decide when to fight.
Foul fate also could occupy rings in similar way.
Rings could be replenished with each advancement of war track, or with two advancements - it depends on how whole resource race works.
Technical issues:
1. While other players takes their turns I should be able to inspect my cards
2. Action log window does not work correctly. If I choose a character filter new actions of other players should not be displayed.
3. Game goal should be chosen before matchmaking.
Gameplay and concept
This is a 'race' game with no interaction between players. So... I do not really need other players to play. Maybe there will be more monsters on the board thanks to them, but that is all. I do not know if changes in base game concept are possible but I will place here some ideas.
Lets start with look of game board spaces and how they could be put to better use. There are four rings in each space. I do not see the purpose of this. With current rules of the game space could look like in Middle-Earth Quest (http://boardgamegeek.com/image/703219/middle-earth-quest) with respective colours. When I first saw game board in Fantasy Flight Games announcement I thought four rings will somehow limit other player actions, for example when player enters a space he places a token to hide one of the rings on the space and thus make it unavailable for other players. Race for resources will add interaction to the game.
Furthermore, monsters could occupy those rings making them unavailable (each monster should remove one resource ring in ALL spaces in region - I was in situation with 8 monster in a region and their number made no difference). Killing monster will clear ring for rest of the players so this rule change will require change in turn structure - combat should take place during movement, so player can acquire resource after winning combat, or combat/foul_fate should be third but mandatory action, so player could decide when to fight.
Foul fate also could occupy rings in similar way.
Rings could be replenished with each advancement of war track, or with two advancements - it depends on how whole resource race works.