Buying a new horse would mean going to a place to get a horse. If I'm going somewhere and this happens, I'll have to go back to get another horse(assuming I have the money), "train" it assuming it still has the horse training that was mentioned and then go back on my path. And then losing a horse which I've invested so much into is a really cheap shot, it's the same as losing your weapon suddenly.
Tying to a post or tree would mean having to such add scripts to every post and tree in the world, making sure the scripts don't spazz out if two trees are too close and which one to choose should such things happen and adding exceptions for trees where this function will not work.
A 'magical horse' materializing out of nowhere is quite simply because it's a videogame as it should be. The industry is immature and in its caveman days which is why you hear things like "this is too videogame-y". You don't hear things like this in an industry that has had time to mature. "This movie is too movie-like", "this music is too music-y" that doesn't happen.
How on Earth did you come up with such a convoluted scheme?
I'm sorry but a game with non magical mortal horses would be no less a video game. That should be blatantly obvious.
As far as I can tell, you do not train horses in TW3. That point is moot. Signposts already have some sort of script associated, as they double as instant Fast Travel points, which, by the way, would make them especially convenient when recovering your horse. I, for one, am in no position to discuss how hard it would be to code that feature in. I am however claiming it would be worth it.
Should your horse perish, then you'd go buy one, if you so desire. Can't afford it? Why, in that case you're in the exact same position as not having the money to buy a piece of gear. Should you also be provided with gear you cannot afford? You might not even have anything in those saddlebags or at least not anything worth going back for.
It'd be your call.
It's obvious games have to make compromises. That's never been the issue.
It's whether or not there are better viable alternatives.
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