Hello and thanks for the access to beta of this magnificant game. Sorry for my english and mistakes (i'm russian).
Well, at all The Witcher Adventure Game seems to be great!
What I've liked:
* the style of this game;
* beautiful paintings on cards;
* the map. It's really great. Especially small details like snowfall near Kaer Morhen, rain in Rivia, fog, falling leaves. (Then why there are no waves on the sea?
). And the table around is nice too;
* the concept of the game (considering what you said about new cards to interact with each other);
* the music.
But. There are a lot of bugs and defects in the game. (sorry, I will often repeat thoughts of previous commentators)
- Visual side of the game:
* the figures of the map. It's my own opinion, of course, but they are awful. I think it is because they are both small and monochrome. If you make them more colorful and just make their pedestals in the color of the heroes, people will not confused whose figure it is;
* why the colors of leads/proofs are the same as the colors of heroes? When I played first time, I think that they are connected somehow and this bothered me;
* in the chat the color of the nickname of person, who is playing for Yarpen, is yellow. The same as my own words in the chat. And this fact make my understanding of the messages more complicated;
* about the dice that very often fly to the upper side of the screen somebody have wrote yet;
* it is very, very annoying, when you try to read what card was drawn or used moving the cursor to corresponding record in the list, and someone do the next action and all the list moves down. and the phantom of card, that you're reading is disappeared. Very annoying;
* honestly, the road between Brokilon and Wyzima seems to be the road between Jaruga and Wyzima. On the map it is not clear where is the beginning of the road.
* BUG (as I think). the movements of cards and heroes is fine, but when I switch to another application on my computer (while this time one player ended his turn and another player (hero - Yarpen) begun and make action 'travel'), and then return back all the missing animation was demonstrated to me (faster, of course). But the problem is that the animation of figure's movement (it is about Yarpen) was shown earlier than the picture of turn's change. And then this history repeated twice with other heroes in other games.
- Something about cards and sheets:
* I think in the description of the heroes or even in their sheets there must be information about the number of dice that they have in the beginning of the game;
* I don't now bug it is or not, but in the sheets with quests the place is called "Shaerrawedd" and on the map it is "Shearwedd" (???);
* Geralt's development cards don't contain words if they are small lay on the hero sheet and Geralt isn't my hero;
* sometimes cards that you can use, instead of having just golden frame are totally golden (and once it happens with dice). When I clicked on those cards/dice or just moved them anyhow, they became normal, with just frame;
* fortune card "A fine meal": it says, that we can remove one heart from hero's sheet. On the card instead of word "heart" it is the picture of heart. But it is not clear that I can remove not only usual heart but also poisoned heart from the sheet. Can you write on this card something like "you can remove one (heart) or one (poisoned heart) "?
* investigation card "Savolla": its condition: "roll dice 3 times ... if not success discard one of your faceup investigation cards". If I already don't have any faceup investigation cards why I have to roll dice? Why I can't just skip pointless rolls?
* investigation card "The dungeon keeper's tales" : "An old man waiting...". Maybe it should be "An old man is waiting..."?
* BUG. Dandellion's quest card "At your command": in subquest we need to spend 3 purple leads, but when this card is small on the hero sheet, it says that we need to spend only 2 leads.
-Other nitpickings:
* many disconnections;
* sometimes game started even if I hadn't voted yet (public game) and in lobby were only two of us;
* why do the number of quests determined not by majority of players but by random choice from the variants that we choose? ??? Or, maybe, it is not random but minimal of what we choose? This enrages me, when 3 people choose 3 quests, 1 person chooses 1 quest and we play only 1 quest;
* Triss is a very weak hero;
* occasionally in some towns the game offered me to choose lead before my turn. I don't understand why it was so, but in fact the game gave me extra leads;
* I don't know bug is it or not, but I can't do action "fast travel" from Brokilon to Cintra through Duen Canell despite I had 1 coin. If it is not bug then it is very strange fact;
* no interaction with other players. I hope in new cards will be something about co-op (heroes are friends yet);
* no history! It is not very interesting when there are no links between quests.
* I don't understand (even after more then 10 games) when the game is stopping? Why sometimes the end of the game in coming after someone do needed number of quests and sometimes (I would say even rarely) the game allows to make one more turn to other players?
In all, the game is great but it still requires a huge amount of work.