I still want to know how the walk/sprint animations will work, my guess is.....it will be like ME SoM and I'm okay with that.
Unless CDPR can pull off even better looking animations than what RDR was trying to do, e.g left stick forward= walk, then hold A/X down on XB/PS= jog, then keep tapping A/X on XB/PS= sprint/run. I think GTAV is like RDR, anyways..... I'm way okay with that system too.
What I'm not okay with, is what they did in their last game TW2 or even what Dragon's Dogma did, which was still better than TW2 because you could move left stick and jog just like Geralt in TW2, but you could then also click left stick down to sprint/run faster. What bothers me about both of these two games and their systems, is.... the the fact that left stick just= jog all the time, and it's only good for jogging. Sure you can walk if you just barely push the left stick forwad, but it fucking sucks. I don't like that at all unless I'm playing a stealth game. ME SoM/RDR/GTAV was cool, because left stick forward just= walk. They also had a stealth walk system in all of those games too, but I doubt Geralt will have anything like that in TW3. Who knows.... Geralt doing stealh kills might be really bad ass! Anyways, I wouldn't mind it if it's done well, and we can also hide and move the dead bodies. Yeah, all animations are very important to me in games, from their looks/style and speed. e.g Walking,Jumping, Running,Climbing,Swiming,Fighiting,NPC's the Horse, Monster AI, Oh...man there is a lot of lttle details to think about and to make perfect, so this game can be as awesome as it gets.