Well, maybe CDPR prefer to turn the game in real time, RPG or not, just because it fits better the idea they have for the game (and also because "turn-based triple A RPG" don't sell, and they don't want to waste money and years of work just to please 5% of the crowd... business comes first).
CDPR aren't different from Activision.
Sure, they perfect their game better and make way better game, but the finality of it is "$", not that they're greedy, but if you want to keep releasing game and be able to pay the people working for you (even if it's in Poland), you have to sell a lot of game in order to create another one.
Even if people still buy turn based game, there aren't enought of them to spend millions over a few years project, it would be a waste of money, and that's not because "Only kids play games nowadays", but because our tech has evolved and give use possibilities that weren't even possible before, they want to be innovative, where the TB is more "classic", I'm sure they'll be able to find a way to use the stat during combat... because that's their job, and most important, Mike Pondsmith is behind them telling them "If I sold you the licence, it's to play the game I WANT TO PLAY based on the game I created", so if the final game sucks, it'll be as much Mike's as CDPR fault.
It seems they want to make a "step forward" in term of futuristic RPG, and I understand why they took RT over TB, it's more "action packed" (insert "go play COD" puns here... you're not previsible at all), and they can concentrate some deeper RPG element elsewhere, when usualy you just have a bunch of crappy dialogues and just some RPG fighting mechanics, in Cyberpunk, there are fights, but you don't earn anything from it, it's just pure survival (and you don't really need 13540 stats and skills to throw some kicks or aiming a gun and firing at something).