Yeah, I agree blocking in TW2 was very lame.Actually having the character attempt to parry an incoming blow (while not attacking) applies to the philosophy of "less is more". You don't have to hold down a button and instead you can concentrate on actually making sure your character is positioned properly in order to intercept the blow. When your character actually moves their weapon to intercept the enemies blow (like in SG) it looks a lot more natural than a static animation that doesn't actually block anything (like in TW2). Blocking in TW2 made absolutely no sense and it just looked awkward. You'd just stand there in the same pose, holding your sword up while not actually blocking/parrying at all, but you'd still magically reduce damage because you stood in a silly pose?
I did not like the fact that we could not block and move around at the same time.
Anyways.. show me a link bro of this SG game you talk about
Last edited: