Many years ago I bought one of the first MechWarrior FPS PC games, as I recall it played just fine on the 386/25 I had at the time. Then I upgraded to a 486/33 (or maybe 486/100) and the game became unplayable because the AI units reacted and fired so fast there was no way in hell to keep up.
Haven't seen the same problem since on any game I've bought, but it was semi-amusing.
If it was the first one then there is a solution by running the game on DOSBox, and in the DOSBox configuration files chance a few things... including the cycle speed, so you can slow down your cpu for the game (or that the program only uses a certain amount... not sure which way it does it). There is general information on how to make the game work on the site Abandonia (towards the bottom of the page for the game) and PCGamingWiki.
PCGamingWiki is a really useful page for any game/gaming in general, be it about bugs, various problems, or even things like essential or useful mods etc.
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