Torment: Tides of Numenera

+
Whatever it is they're doing, I like it! It might be "2D" but the animations are really smooth and the atmosphere is great!

Can't wait to get my CE :)
 
By the way - Torment: Tides of Numenera is running a post-Kickstarter-fundraiser on their site at the moment. The goal is to raise another $250.000 or so to re-integrate a substantial area called the Gullet which originally was cut from the game's central hub, the Bloom.

All pledges are applied to improving Torment: Tides of Numenera, but with this Stretch Goal, one specific improvement we can commit to is restoring the Gullet to the Bloom, per George Ziets' original design. We had cut this area to control scope of the Bloom zone. Restoring it to the design would complete George's original vision for the Bloom and increase its scope by roughly 10%.

Without spoiling much, here is how George describes the Gullet:

Deep in the guts of the Bloom is a jumble of fleshy veins and cavities, known to natives as the Gullet. It surrounds a foul organic stew, containing the minds and memories of those devoured by the Bloom. The pulsing of a titanic heart reverberates from somewhere below… if you find yourself trapped here, the sound will drive you mad.

Few reach this place by intention. Most are eaten by a Maw and emerge in the Gullet, half-digested, to spend the final days of their lives in screaming agony. Transdimensional echoes of the Bloom's victims wander through the tunnels, lost and insane. Bizarre creatures, bred by the Bloom in its guts, burst from their wombs to hunt. Forgotten machines and artifacts lie half-submerged in Bloom-flesh, plucked from distant worlds of the past or future.

The only way out of the Gullet is down… to follow the sounds of the Bloom's beating heart and descend to a place where the Bloom's consciousness is at its most malignant and aware.
So if you feel like upgrading to a higher tier or make an arbitrary pledge (via PayPal only) to help getting this funded, feel free to do so through your backer account or by just pledging an arbitrary amount of your choice.

Deadline is October, 16th and the stretch goal is currently 29% short of getting funded.
Huh... must have missed the memo on this.
Pledged.
 
Yeah nowt extra on their rewards is really blowing me skirt up, think i'll stick wi' what i've got. Hope Zeits gets the work though, mans got talent.
 
Yeah... Great game indeed. I ve been saving for the collectors edition, but sadly cant make it. :p
I guess I'll wait till it goes on GOG with some nice extras, and then buy it. You cant have it all as you want, unless yore filthy rich. Fact of life. :p
 
Have one. On the house.

All joking aside, there are now a little bit more than 1 and ½ days and 'just' 47k left to go.

So, scrape your spare change together (looking in your couch might be a good idea) or even better, cancel your preorder for DA:I and throw the money down inXile's gullet instead.

I may or may not have chucked another 'substantial' amount at inXile as I'm writing this myself as well.
 
At least I have alpha access now even if the additional stretch goal won't be reached (and it sadly looks a lot like that currently).... ;)
 
Well, shit...

Gullet Stretch Goal Ended

Funding for the Gullet stretch goal has ended, and despite an impressive end push (including $750 from a certain Kevin Saunders as well as a certain Colin McComb) we fell short by about $33K. Thanks for the valiant effort, we’ll have more word later!
So the Gullet probably maybe will be added to the Bloom any way. At least that's what I'm getting out of this.
Fingers crossed.
 
Actually, the Gullet may (or may not) make it into the game before it ships:

George Ziets said:
Anonymous said: Now that there are "only" 217k (out of the targeted 250k) at disposal - is the Gullet still going to make it?

Since we didn’t hit the stretch goal, the Gullet is still [C] priority. That means we’re not planning to implement it. But if we have extra time/budget available later, it’ll still be on the list of things we could add to the game.
Extra budget shouldn't be a problem, seeing that people are still pledging.
So the deciding factor most likely will be if they have enough time left near the end of primary development for the main game.
 
Interesting bit in the latest Wasteland 2 update:

Many of the talented team members at inXile who worked on Wasteland 2 have moved full time on to Torment: Tides of Numenera, but we still have a dedicated crew giving Wasteland 2 the love and attention it deserves. Amongst other things, we intend to do a serious balance pass in the future that should tighten up some of the loose ends. This process will easily take a month to complete (have I mentioned this game is massive?) so we will need a solid window of time to complete it between updates.

Along with continued tuning of Wasteland 2, myself and a few others at the studio are beginning to work on another RPG that has been passionately demanded of us for a while now! It’s still quite early in the process, but we will have more news on that in the New Year.
 
Top Bottom