Most of the stuff I'd like to see has already been mentioned in this thread, so there's going to be a bit of echoing going on.
With less than 16 weeks to go until launch, I do feel certain systems should be showcased more in depth since most were just mentioned in passing here and there, and they wouldn't necessarily be "spoilery", I think.
Wildlife
I'd like to see something related to wildlife (not meaning monsters here), showcasing their variety and interaction possibilities between them and monsters or even the player. Is their role more than just to pretty up the world and give it more believability? Would they offer any crafting prospects to the player?
The Bear Armor was showcased a while ago, is this armor made by hunting just any bear in the world or you need to find unique versions of the animal? We know monsters will hunt wildlife and feast on them, does this affect them in any way (stats, appearance, etc.)?
Mini-games
I think mini-games need more showcasing. We know they will serve a story purpose in one way or another, but I'm not interested in that. Do they offer monetary gain? What are the benefits of taking part in these side activities, if any? Also, reasons for why you guys took out dice poker. :teeth:
Loot
Previous games had quite good gear distribution. For example you would get a new, unique, sword at pretty adequate intervals, it didn't drown the player in loot (aside from "trash" swords in W2 and stuff like that, not counting those), but you always knew you would get something new just around the corner. It was great. But this was heavily helped by the fact that the games were fairly linear (especially if compared to the scope and size of W3).
We know the ancient Witcher schematics will offer the ultimate gear and so on, but how is the loot curve up until then? Are we to expect more loot abundance since devs need to compensate for the player possibly missing certain places (since the world is so big)? Would certain items be duplicated to make sure a player does not miss a certain piece of loot? And speaking of these schematics, how hard is it to acquire them? Do we just stumble upon them or are they really hard to find and would need quite a bit of investigation on the player's part?
Skellige (and other regions, but Skellige especially)
I really love Skellige and I really hope you guys will showcase it more, anything from its snowy plains to its cold climate forests.
Also on that note, do all the areas in a region feature a difficulty curve in some way? e.g. player starts in an easy area and naturally progresses to more tougher areas. If this is the case, is the progression similar in all regions or are some regions "tougher" than the others? From what I gathered over the past year, Skellige might be more "end-gamey" compared to the other regions (NML and Novigrad), are my assumption true in any way?
Cloaks
Any news on cloaks? Around Gamescom, Michal Stec said you guys are still uncertain about their implementation, an update on those would be nice.
That's what I could think about off the top of my head, will give it more thought and maybe write a follow up post.
Thank you very much for doing this, it's always good to see a CM acting like a direct line between the devs and the community. I appreciate that greatly.