In trying to describe a mechanic, how else can you better describe it than utilizing other mechanics as a reference? By saying Open World like GTA, it's a loaded statement for sure, but you can likely infer from such a general statement what exactly that person means, especially when they elaborate on what specific aspects of those elements they would like to see incorporated into this new product. In short, I think you're getting way too hung up on comparisons, we're just using them as a quick form of language, try not to get too caught up in those aspects of our points, because again, comparisons as a point of references for the purpose of explaining or relaying information is completely inevitable no matter how you slice it.What points? That's kind of a problem with specific examples used as broad "something like that" cases. How much to read into the example if no specifics are given. What's coming out and to what end of - for example - "Futuristic GTA" but exactly what it says?
Anyways, this is the "flying vehicles" thread, so back on topic.
For now...
Now, back to the thread.