It would be more accurate to say I want a dynamic cyberpunk painting.
Me, I'm just chilling. The only thing I can concretely look forward to is the art until more info comes in.
Everybody should be chilling. There is a certain anticipation and expetation laid out by the announcement and the vague little tidbits of information we have.
As for art. Good art is always a plus, but to me, it is always secondary to the function of the game.
EDIT: The thing is kofeii, is that every RPG i've played had this problematic dynamic. Grind is simply part of the experience and finding an optimal build is core to it, at least in Western RPGs. SP or MP or whatnot. It comes at a much earlier point with classic RPG mechanics in general. Once you reached level 50 or 99 or whatnot, what then?
This is true to a degree. But it is also - the way I see it - a reason to explore these systems in order to find the ways to make them work better for the goal experience - in cases like CP2077 this would mean focusing design on a very broad category of content and actions. Not too many games try these days since it is much easier to make the game first and foremost about two or three core aspects (like swordfighting and alchemy in Witcher series) and base the system basis around them while still offering few other choices that are left with lesser focus due to the prevalence of these core activities.
It is of course easy for me to say that sitting in my comfy armchair and just evaluating things from afar without the need or knowhow to produce concrete examples in the form of a game, but from my experience with games (I've been playing video games to some extent since the late 80's) I think this is something to look at. This is something
I would look at if I was to make an RPG (and I've tried to achieve that to at least some extent every time I've GM'd a PnP session) - variety and balance of content in as plausible manner as possible with the given game/session.
Grinding is usually centered around gathering benefits -- XP, currency, consumables.... -- in TES the whole idea of the gameplay is based on grinding as the skills go up through exactly that, in Fallout it is based on getting the needed XP for example. But it is not always a bad thing, it - if not exessive - encourages more gameplay, working for the goals in mind. It can also be mitigated with certain repercussions. Eg. if XP is only awarded through completing tasks, and/or if the grind is only let you to get forward to a certain extent (for a simple Cyberpunk related example, acting the activity out excessively in order to get skill bonuses only lessens IP cost of rising a skill up a level by 50% and that's the extent you can go about it so you can forget grinding further; and even that may provide to be an ordeal depending on the IP multipliers), grinding is reduced for quite some amount.
Bloodlines did this (the XP from quests). It didn't matter at all how many people you killed, how many locks you picked, how many computers you hacked, etc, because in order to go forward with the character, you needed to play the game as intended. Grinding was not an option.
And furthermore, I don't think it matters if there is some amount of grind if it is made an unoptimal and unencouraged way (a chore) to progress the character - though still helpful in the grand scheme of things, since it does make a small difference that might in certain cases make the difference between life and death.
If you think about it, stats do not enforce roles.
Speaking generally.... They don't (usually, but sometimes they do if that's how the design is), but they underline them through the possibilities they open, close or ease up.
For my part, would I play CP2077 if CDPR decided "hm, this guy kofeii have real good ideas, we'll implement CP2020 rules verbatim" ? A resounding yes. As long as they don't fuck up the story. A great artist is supremely selfish and does art only for himself. He will take something that have no bearing at all with what his audience might want, but he will make it interesting anyway.
Also, you say I advocate. Well, yes and no. That I wouldn't like CDPR to deliver a comparable experience in depth and breadth as hearts of iron? I'd be lying through my teeth but I can't reasonably expect that they'd do this simply because they read my posts.You could say it's an exercice in logic,(concise) writing and perhaps rhetoric moreso then active advocacy.
Advocacy was perhaps not the best choice of words looking at it now. We are of course only pushing forward our own preferences for the best possible CP2077 experience to ourselves (sometimes making sacrifices in order to not appear as rigid and selfish) and trying to make them look better and/or more plausible by comparison to the things we wouldn't want to see. It may not always seem so, but there is quite a large marginal between what I consider optimal and good enough. Though having that said, I am not an omnivore when it comes to these games -- and often, in forums like this, it feels, for an analogue, like people being at the door of a vegan bar and expecting a t-bone steak with their caesar's salad. (I'm not a vegan, though, just make it clear
).
There is a large group of people . I always try to push a general ideal that I consider the best or almost the best case scenario, but I'm also more flexible than that. It probably doesn't show well since discussions most often go around topics of north pole versus south pole. I hope nobody here is putting their ideas out in a "this way or no way, motherfuckers" manner.
Good stories can only take a game so far. Good storytelling can't compensate for bad gameplay while - in my opinion, of course - even an insignificant story can be tolerated if the gameplay delivers (for an example... I found Might & Magic X: Legacy to be quite fun, even if the story and art were both pretty lackluster).
Thanks for being such a good sport, in any case. For what it's worth, I enjoyed the discussion.
No problem, and likewise. Things remained relatively civil, and I guess that's what counts. People can disagree even vehemently without losing the respect of the opposing side.
Often times in forums like this, these sorts of discussions (generally about old school oriented vs new school mechanics) get pretty ugly pretty fast.