right.....sometimes all you need is a good hard drop kick
That is a pretty good one... but the one that followed that one is much better...
right.....sometimes all you need is a good hard drop kick
One could easily call any game "fantasy" since none of them is a perfect reality simulation.
But there is a relative amounts of "reality" a game can attempt to simulate. D&D makes little attempt to do so, it fun, fast, relatively easy to understand/play. The World of Darkness (Vampire) system adds a goodly amount of "realistic" to it's "fantasy", not really a beer-n-pretzels game like D&D but still fun, pretty fast, and a bit less easy to understand/play. Now something like say ARMA does a pretty good job of simulating some aspects of reality but it still has significant "fantasy" elements (the First Aid system for instance).
The whole point of a game is to have fun, let's face it a completely realistic reality simulation would be anything but.
That bad?
My Marid Auran character is thus not so screwed after all.
The most powerfull weapon around is the railgun, not easily aviable (very hard in fact, in 2020 it's still somewhat experimental) ...
Sui Generis has an excellent model of combat ...
He had buddies, Trauma Team, Police around, Your shitty gun can jam, etc...
Why FPS crowd? It's more like Diablo meeting Chivalry, only better than each. I think you should give it a try someday, when it's released.IMPRESSIVE!
I'll never play it personally but the FPS crowd should love it.
Why FPS crowd? It's more like Diablo meeting Chivalry, only better than each. I think you should give it a try someday, when it's released.
I wonder if this will be true in 30 years or less.
I enjoy some pretty hard things in reality. Running, lifting, finding out things like you can actually put yourself into shock. At what line will we draw the reality curtain?
Cyberpunk has the Braindance, which lets you feel, see, etc exactly what the actor experienced - or what they simulate. Somewhat moreso, even. We will probably be there in less than a century.
Pre-augment Marid or post?
Anyway, either way, 2020 has a LOT more guns than Gravity Fails and a LOT more gear. Marid didn't like guns, but what he faced were flechette pistols, some long arms if I recall. There is a WGF supplement for 2020, you know, poet? It's pretty cool. ANyway, the tech level is less mean than core 2020.
But, yes, let's say you have a full conversion or heavily plated cyborg. We'll exclude Dragoon and ACPA, for multiple reasons, the simplest of which is they no longer fit in any kind of society or game context.
So, Full plated, typically 25 SP. You may have - probably have - stacked it with something else, coat or subdermal or SKW or something, bring it up to, let's say, 30 SP. BTM of -5 for incoming damage, the max.
Now someone shoots you in the chest with a burst of 12 gauge. Hits, oh, 3 times. Pretty typical...you might see hits of 10 from a pro. That shotgun does 16 damage on average, per hit. If it's buckshot, you're okay. If they loaded solid slug, your armor is now worth 15 points...You're probably okay even now. Little bruised.
If they loaded Thermite, ( API bigger brother), you're seriously wounded -and- on fire. From the first hit. Everything after that..yeah.
If they loaded HEP, ( modified for a shotgun), armour is ignored, you're Critical in terms of stun check and Serious in terms of real damage..per hit.
If they loaded Slasher rounds, 75% chance to wrap the monowire around a limb and imobilize it, head hits sever the neck 50% of the time.
And now, for fun, let's say the guy shot you with one of those bad guys above from a lever action shotgun..only hits a couple times, but hey! He electrothermally enhanced the rounds! So the rounds are hitting 50% harder! Now a simple 12 gauge slug knocks you nearly into serious on one hit. A 10 gauge is much worse. An ETE 12 gauge with a Slasher round? Bye bye.
And the cost for that hardware? Well, a shotgun is pretty cheap. The M-12 costs 950 eb and you can burst up to 10 hits. Ow. A Hurricane, favourite of Max-Tac, costs 1,000eb and can dump up to 20 rounds in you. A Sternmeyer Stakeout 10 costs 450eb, x 1.5 for ETE, total of 675eb. The above rounds range from 15 eb for 12 to 75 eb per Slasher shot.
So for something in the range of 825 eb to 1200 eb and stuff you can buy without much trouble on the Street, yes, you can put down a cyborg costing 20000 to 55000 eb.
If he doesn't get your first, of course.
TL;DR : Yes, absolutely! Cyberpunk 2020 doesn't increase Hitpoints or Health as you level and Guns R Mean.
Have you played the prototype? Cause enemy can indeed move. Can they deliberately dodge your bullets? I don't think so.
But last time I check enemies wasn't able to pause the game at any time in combat in Baldur's Gate, or start/end turns in Fallout.
In video game combat you need some degree of conventionality.
While the combat system isn't FPS it is real-time with pause, quite realistic, !
If you're trying to control more then a single character it's impossible to have an FPS combat system.
Given the number of skills available in Cyberpunk it's unlikely to be a strictly single character game, you'll have a team/party to control. I suppose NPCs could be totally under AI control thus allow FPS ... but have you ever seen a games AI that wasn't mostly brain dead?