so from this facebook above we know it was 3h hands on and he want "moooarrr" , why ! embargo why !:fury:
so from this facebook above we know it was 3h hands on and he want "moooarrr" , why ! embargo why !:fury:
But that's different, they're 'forced' to play it until they're bored to death.:scold:If you guys dont like to think how someone played for 3 hours, remember the probably thousands of testers that already completed the game
But that's different, they're 'forced' to play it until they're bored to death.:scold:
Are you me?I worked for 5 years in QA for BioWare before I switched into Community Management. I worked QA for Neverwinter Nights, Knights of the Old Republic and Jade Empire. While I still love those games, I have no desire to ever play them again. They're great games, but they hold zero surprises for me. I tried to play KotOR a few years ago and got to the end of the intro and had to stop as I had already ran 40 or 50 different play throughs through my head before the end of the intro.
Are you me?
Could be, we're both sleeping with your wife.
Awww, come on. It's not like sid's wife is alive. The rubber factory probably churns out thousands of them.
TODAY YOU HAVE MADE A GREAT ENEMY, YOU WILL NOT SURVIVECould be, we're both sleeping with your wife.
This article is pure gold. "Street dialogs" was one of my favorite things about W2, So excited that they are taking it to the next level.http://www.makinggames.biz/features/...hunt,6896.html
benzi- the star!!