Open World is no load screens. We shouldn't be changing the definition so companies can make marketing claims. Skyrim had too many loading screens which broke the immersion of the game, so it wasn't a true open world game. So far I've only seen it with RDR.
True Open world has it's disadvantages like region scaling. The real achievement is overcoming that with brilliant game design, which so far only RDR and GTA have done.
Witcher 3 sounds like it will be like TERA, 3 big open regions .
After reading some of the books, I kinda wish the games were about Ciri, then she could teleport everywhere lol.
The solution for true open world massive designs though is simply fill it. Put some fast moving chasing quests to get you to the next area, maybe some fun horse riding style quests. This would make great use of the horse and open world and change the pace of questing a bit.
RDR does this brilliantly by guiding your through the world via its main quest . RDR isn't perfect but it shows the way.
True Open world has it's disadvantages like region scaling. The real achievement is overcoming that with brilliant game design, which so far only RDR and GTA have done.
Witcher 3 sounds like it will be like TERA, 3 big open regions .
After reading some of the books, I kinda wish the games were about Ciri, then she could teleport everywhere lol.
The solution for true open world massive designs though is simply fill it. Put some fast moving chasing quests to get you to the next area, maybe some fun horse riding style quests. This would make great use of the horse and open world and change the pace of questing a bit.
RDR does this brilliantly by guiding your through the world via its main quest . RDR isn't perfect but it shows the way.