Better late than never. A great console with some fantastic exclusives.So after much deliberation and with a heavy heart, I've decided to join the peasants. I'm getting a PS3.
I recommend getting this:
Better late than never. A great console with some fantastic exclusives.So after much deliberation and with a heavy heart, I've decided to join the peasants. I'm getting a PS3.
And then get the CoD:MW games, if you want a more western take on the story.
:')
Honestly. 21:9 needs to become the standard.
Yup. But like you said, that's not really the issue with the 21:9 resolution but how the HUD elements are placed on screen. With programs like flawless widescreen you can actually tweak the HUD placement settings in games and place them in the same position as in 16:9 (or even closer) yet still have the added horizontal fov/resolution. Also in games that don't support tweaking the HUD and you can't bear the positioning in 21:9 you can always play them in 16:9 @ 2560x1440 by forcing GPU scaling from the drivers so you still end up with approximately 26"-27" 2560x1440 image with black bars on the sides.Definitely not like that. With effort put into discovering new approaches to User Interface design... maybe. I sometimes feel my time-critical UI elements (health, resources, maybe minimap) are too far away from the center/action in 16:9 and this looks exponentially worse. If it's not far enough in my peripheral vision to decipher but needs a dedicated glance, it's bad.
I totally understand aaden's perspective but I fail to see how 21:9 (3440x1440@ 4.95mp/2560x1080 @ 2.76mp) relate to this since both of those resolutions are still fairly easy to drive. Especially the latter which isn't much harder to drive than 1920x1200. On my rather beefy PC (yet it's no NASA super computer) Crysis 3 still manages to run maxed out with SMAA at 3440x1440 @ 60fps vsynced with small (3-5fps) frame rate dips at times. And like I said, you can still force scaling from the drivers and play the games at 2560x1440 if 3440x1440 is too much, and play them later in 21:9 once the hardware catches up.We've spent too much time making 16:9 standard and there's enough problems in performance with that as is. Video games are struggling right now with graphics, trying to give us amazing FPS, resolution and technical graphics all in one. Something's gotta give.
And then get the CoD:MW games, if you want amore western take on the storypoor man's substitute.
Wow, has hell frozen over? This is the last thing I thought I'd see you write after reading your comments on consoles over the previous years lol. I had to check to make sure it wasn't April first today.
Honestly. 21:9 needs to become the standard.
It's just better. Period.
Do you get a feeling that edges on left and right are too distorted? I'd say to feel such picture naturally the screen has to be curved, not flat. It's a classic problem with proportions perception in the large image.
Such resolution makes more sense in a helmet / virtual reality goggles.
Don’t Starve: Reign of Giants is an expansion pack that adds new characters, seasons, creatures, biomes, and other challenges to Don’t Starve.
Good to see GOG using the term expansion pack rather than DLC for Don't Starve - Reign of Giants: https://www.gog.com/game/dont_starve_reign_of_giants
Do you get a feeling that edges on left and right are too distorted? I'd say to feel such picture naturally the screen has to be curved, not flat. It's a classic problem with proportions perception in the large image.
Such resolution makes more sense in a helmet / virtual reality goggles.
Yup. It's curved. Dell U3415W.I believe the monitor he is using is indeed curved.